mneme: (harp)
La Vie en Szechuan, 14 East 33rd Street, New York, NY, 10016

There have been a succession of mediocre resturants in the spot across the street from the Complete Strategist. However, a few months ago, I noticed that the new place appeared to be an authentic Szechuan place--and a fairly popular one, at that. So naturally, being who we are, [personal profile] drcpunk and I resolved to visit La Vie at the next opportunity.

We didn't, of course, do so as soon as we could have, mostly because we'd also wanted to to hit Hot Kitchen (which is also quite good, if more in the Grand Sichuan mode than La Vie is) in person rather than just takeout. But tonight, as it happened, it was on our route home, so off we went.

It was great. Not cheap--but not awful, either (we ordered 3 cold dishes and a tea smoked duck (for $18) and it came to $56 with tip.

First, the menu. It's full of appetizing pictures of authentic food--and from what I saw on our plates and those of the (mostly Chinese) diners around us, totally accurate. This place is certainly paying attention to presentation, but our food, at least, was also delicious.

So, food we got:

The tea smoked duck: Came with three soft buns, and tasted the way tea smoked duck should taste.

Cold dishes ("Appetizers"--hot appetizers are "signature appetisers"):

Sliced beef in chili paste: Lovely and spicy; definitely provided most of the heat in the meal, and very tasty. Unannounced, but welcome by us were some chinese eggplants hidden in the mix.

Chicken in sczechuan pepper sauce: this was served in a spicy and sour green sauce, and tasted very different (but also really good) sauce than the beef in chili paste.

Spring Bamboo shoots in sessame oil: This, like the duck, wasn't spicy, but it had its own tang from the vegitables in the sauce (scallions, maybe garlic) and we had the chili paste confusing our senses. Also really tasty--we love well made bamboo shoot dishes.

Have to go back--the menu is huge, and really varied. Would love to go back with more people so we can get more of a range.
mneme: (Default)
I'm apparently on a fair amount of programming at Lunacon (despite the program not, you know, being up even on the day the con starts; yay organization and new software and non-redundant medum-sized groups).

Stuff I'm on :



150 The Life of a Filker Brundage I Filk Sat 10:00 AM Duration: 01:00
I'm dropping this. 10AM is TOO DAMN EARLY, plus I'm on too much on Saturday as-is.
Food Songs Filk Circle Brundage I Filk Sat 12:00 PM Duration: 01:00
This could be fun! But I'm definately going to need more people showing up, as Amy and I can only trade food songs back and forth for so long.
53 What are "Euro" Games and How Do I Get Involved? Elijah Budd Gaming Sat 1:00 PM Duration: 01:00
This sounds like it will be a blast. Between Perianne, Kevin, and YT, we should have stuff covered and a good vibe; I don't know Tim Rogriguez by name, but with "games" in his email address he should have something to add.
80 Online Fandom Migration Birch Fan Interest Sat 4:00 PM Duration: 01:00

This should be fun; a bunch of us have been on since antideluvian times. That said, we could really use, given the panel description:
More people (on the panel or in the audience) with a wider experience (Deviantart, maybe? Or deeper Google+ experience than I have?).
And we -really- could use someone from the fanfic side of the force, as the panel description talks about that but we don't currently have any panelists who are fanfic writers (I've written some fanfic -filks-, but that's not the same as being part of the online fanfic community). Anyone?
159 Travel Songs Circle Brundage I Filk Sat 7:00 PM Duration: 01:00
Just me and Amy again -- help? There are a lot of great travel songs, though.
163 Ghost Songs Circle Brundage I Filk Sat 10:30 PM Duration: 01:00
Lisa and I are moderating this, and we -can- just sing ghost songs for an hour if we have to. Hopefully, we won't have to. :)

73 EReading Device Petting Zoo Maple Fan Interest Sun 1:00 PM Duration: 01:00
I'm curious as to how this will go. I have a (rooted) color Nook, and can talk about calibre, conversions, and, of course, buying stuff online; it sounds like we have a good variety, but I -might- be motivated to pick up a larger tablet before the con just for funsizes (this would be really silly, but stranger things have been known to happen). We'll see how much this is a talking thing vs a "let peopel try stuff out" thing.


So, who's making Lunacon? And...anyone up to helping out for the online communities panel (talk to Kate Nepveu if you are willing to be -included- on the panel, as she's moderating it).
mneme: (harp)
Tzolk'in: Wow. Took over 3 hours, but really fun game (supposedly, in two previous games the game only took 2 hours; probably down further with more experience, but definitely schedule at least 3 hours for a first game.

And, a relatively casual playthrough/review of the game follows )

And so that I justify the terrible title, I'll note that while I'm skipping all the fun things happening this weekend (ok, most of them -- not doing Flea, not doing Wicked, not going to Boskone (no room at the inn, or I might have talked Lisa into heading up to Boston again), not doing a Regency tea dance on Sunday, etc), we're heading up to Dreamation on next Friday (and I've been upping my Soul Calibur V game to not embarass myself there then; after months not playing the game), and I expect I'll be busy playing D&D and board games and Soul and maybe even some indie RPGS.

And then the weekend after, two Larps I had a part in writing will be run by a team headed by [livejournal.com profile] crash_mccormick, so we've been handling player queries and filling drops and finishing some stuff on both games (mostly Jamais Vue, which we're doing more work on; Electric Labyrinth, also known as "The game Josh was lead writer on rather than just brainstorming, mechanicing, editing, and doing rewrite jobs with"; also known as "The Girl Genius Game" had a full production run and a minor rewrite done for Anonycon, where it didn't run, so we're just reusing that kit for the Intercon run). Jamais Vue has had more runs -- but that only means we know more of the problems with the (otherwise excellent) game and therefore get to try to fix some of the issues. However, [personal profile] drcpunk and I won't be involved in the runtime of this (however much we are involved in casting and handling emails and writing and mechanics-redesigning and production). Because instead, we will be going to Consonance, where Merav Hoffman will be Interfilk Guest (and we've been gracefully allowed to help her out on some songs during her concert; I'll be lending some harp; Lisa will be lending her voice and comic timing).

Which means, in addition to my semi-seriously training for a semi-serious fighting game tournament, I'm also working on a larp and a half, and rehearsing for a concert that's more serious (guest slot, not program participant slot) than the other concerts we've been part of.

And yet...it's -still- been a far less stressful last few weeks than last year, when we were trying to -write-/produce two first run LARPs to be run on the same weekend, and I was trying to train for the Soul Calibur tournament. (Electric Labyrinth and A Vue to a Kill).

Labcattery

Jan. 9th, 2013 04:51 pm
mneme: (brony)
I posted some ideas for fixing what I see as the one big flaw in the Gumshoe system here: http://labcats.livejournal.com/61895.html
mneme: (Default)
Originally posted http://otherdeb.dreamwidth.org/366572.html

There will be a housefilk at the home of Deb Wunder, 2451 East 26 Street, Brooklyn, NY, on Sunday, February 10th, 2013, from 1 pm to approximately 5 pm. The housefilk will be followed by a short concom meeting for Contata 2014.

This is NOT a kosher home, so the host requests that those who wish kosher munchies please bring them. She will provide fresh veggies, and such munchies as are usual, although donations of food/munchies are always welcome.

There are two cats on the premises, and one roommate, who some of you already know. Extra folding chairs are welcome, as there are not huge amounts of chairs in the house yet.

If you need further info on where she is located, or how to get there, please email otherdeb@gmail.com (or leave a comment in the page listed above, where comments are screened).
mneme: (Default)
So, [personal profile] drcpunk gave me some documents while I was doing stuff on my computer this evening -- naturally, since we're still in the early 2000s, she did so by sticking stuff on a micro-sd card rather than sending it over the Internet.

Also, naturally, I put the tiny card (in a larger plastic case) on my desk, to be perused at a later time. Stuff happened.

Cut to when we were about to go to bed (yeah, that should have happened already, shouldn't it? Whoops). I went looking for the card. No card. Now, my memory was never what it was, but I was -sure- I'd put it on my desk, because really, despite absent mindedness, well, where would I put it?

Note that this is what my "desk" looks like at the moment (yes, I have a real desk, but I never use it):

messydesk

But, I couldn't find it. Couldn't find it on the floor, either, which was the most obvious place (after all, the thing is tiny). Not under the computer. Not under -anything-, in fact. I looked -everywhere-, including lots of inobvious places. Nada.

Eventually, it occured to me that it could have fallen into the tissue box. Looked. Nope. But that gave me an idea.

Know where it was? (answer behind the cut).

Really? Really? )
mneme: (Default)
From [livejournal.com profile] sartorias.

What I am reading: Surface Detail, by Ian Banks. I’m mixed on this book. On the one hand, as usual, Banks’ creativity and depiction of technology and technological possiblity just sucks me in, with a a microscopic armored tattoo, a philisophical technological war in virtual reality (with some interesting lines placed in terms of where characters break morally), an ancient but highly advanced habitat, etc. On the other hand, despite the fluidity of gender and sexuality in the Culture books, there are definitely problematic issues to the novel, both in the amount of rape (not that much so far, but really, I didn’t need rape both in the slavery story -and- in hell. It would be just fine to drop it from one; or even both!) and how sexuality is handled.

The last book I read was Captain Vorpatril’s Alliance, by Lois McMaster Bujold. A lovely and delightful romantic farce, this novel achieves the “looking at the Vorkosigan Crazy from the outside” feel that Bujold was clearly going at for her previous novel (Cryoburn) but unlike the previous novel, this one is very much a success, with an engaging secondary character, great Ivan moments, and lots of well crafted comedic moments. I read it twice.

Next? I’m not sure; I might read the first of Catherynne Valente’s Prester John novels; I’ve been holding on to those for a while and really should give them a whirl.

So, what are you reading? What did you read last? What do you plan to read next?
mneme: (Default)
This could probably use some more work, as I wrote it straight and didn't bother editing it aside from one line rewrite. But I've found that if I do that, I never go back to things -- so here you are.

(update: and, just to normalize the lines a bit, I've done a quick rewrite...and another rewrite).

The Bad Snail

-- for [livejournal.com profile] batshua
Copyright 2012, Joshua Kronengold

I'm a very bad snail.
I like land more than water.
Sand bothers my skin.
My slime's more like sweat.
I have too many limbs.
I'm developing language
And outgrowing my shell.

Maybe it's the salt water.
Or the color of my skin?
It's enough to make you sweat.
Why does anything need limbs?
I wish I knew more language.
So I could describe my shell
And how to be a snail?

I wish I could scratch my skin,
Or at least wipe off the sweat.
I suppose that's a use for limbs...
And complaining one for language.
Maybe I should leave my shell?
Though that's bad for a snail.
Like a fish out of water.

Though I make water -- sweat.
I could stretch out my limbs.
Yet, to use stronger language,
I don't want to lose my shell!
I could be a better snail--
And snails live near water.
Don't want to dry out my skin.

Still, there's pain in my limbs.
I will make up bad language.
And struggle in my shell.
Could I not be a snail?
Except that makes my eyes water.
And tingles up my skin.
It scares me. I sweat.

Why can't a snail use language?
I could come out of my shell,
An articulate snail,
With stories about water,
And no itch on my skin,
Only just a little sweat,
Though they'd all hate my limbs.

Which push out my shell,
I am just an awful snail.
But I want to leave the water,
Feel the air on my skin,
The thought of it makes me sweat,
Puts a shiver through my limbs,
Fills me with hopeful language!

I will always be a snail.
Even though I like fresh water.
But not water on my skin.
Except, of course, for sweat.
I can walk--stretch out my limbs,
And sing out joyful language.
For I've broken my shell.
mneme: (Default)
I'm not particularly closed about being a life-long Democrat.

That said -- having come this morning from voting a party-line Democratic ticket...my politics are a lot more complex than "I vote for the Democrats, no matter what." If anything, it's more "the weaknesses of the Democratic party are ones I care about somewhat less than my utter repugnance for some of the goals of the Republican party, and I'm not interested in voting for candidates with no chance when I believe there's a difference." So in light of that, a bit about what I actually think.

1. I don't want to be hurt, and support governmental things that protect me. I like laws against theft and murder and fraud, and police and fire departments, and a plausible and effective army, because one of the things the government does is protect people from accidents and other pepople (one of the primary things, in fact). I extend "me" to anything sentient, within limits of authority (whether or not it's human). I don't extend "me" to anything non-sentient (whether or not it's human -- and whether or not it -could- become sentient at some later date).

2. I think that overall, people deserve to be left alone and allowed to do what they want (assuming it doesn't voilate #1)--and that government isn't fundamentally a good tool for shaping/reshaping society, but -is- a good tool for enforcing agreements among people. So I think the government has a role in helping enforce contracts (including marraige contracts) but I don't think the government should be defining what people and how many should be involved in a contract (including a marraige contract) -- much less deciding what people say, what sexual acts they engage in or what (if anything) they pay for them, what substances they injest or inject into their bodies, or anything else as long as it doesn't directly impact on someone else (sin taxes on tobacco = bad -- for more than one reason; laws saying that non-smokers can practically avoid smoke while going about their business = good, within limits; laws about 32 oz soda = crazy).

3. I'm pretty well convinced that geopolitics is complex. So while I don't like the idea of killing people, much less torturing them (and on a -practical- level will accept that torture doesn't work), I won't accept a flat-out "war is bad" policy. This stuff is complex, and while I'll certainly take into account "this person's foreign affairs are nuts" vs "this person's foreign affairs seem to be reasonable" into account, there's only so much weight I'm willing to give her as it's effectiveness, not just principles, that matter here.

4. As a secondary function, I think that government can be effective and is useful at providing "collective good" services -- and that, in fact, it is our responsibility, where possible without interfering in society adversely (which I think it is) for us to take care of those who cannot take care of themselves -- and provide a safety net for to make sure that people do not unecessarily and unreasonably come to harm. This includes social services like medicare and food stamps, unemployment services/funds, publically provided education and the post office (which is, in fact, in the black, but that's another topic), providing a source of education, etc--and that often, the government is going to be more efficient at these topics than private industry (although it's good to have a give and take, as private industry will usually be less efficient but more inovative).

5. I think that in order to fund its primary and secondary functions, it's reasonable for the government to tax people. That said, I think that taxation should take a greater percentage from those most able to bear the cost (that is, I support progressive taxation and disdain regressive taxation). This also means that I hate and would love to abolish/make progressive all currently regressive taxes -- including sales tax, sin taxes (see above), and social security taxes -- all of which hit lower income people for a greater percentage of their income than they hit higher income people. I do understand that progressive taxes can have negative effects (both on the system as a whole and in causing people to officially "move" somewhere else) but think that they also have positive effects (partially countering the way that concentrations of wealth can be significant inefficiencies and sources of harm), that most negative effects can be avoided by not going overboard (no Carter-era 75% marginal tax rates) and that while migration is a serious problem (given that in general, high mobility is a good), that this isn't as much of a problem as it could be and that it's possible that something radical (I could even consider taxing land or property, rather than income) would work as a solution here.

6. I think that people should be able to make money by engaging in creative work that doesn't produce physical goods (hell, I do that, though it's programming, not trying to make money from my writing or whatnot). But that, contrary to where far too much global thought has considered intelectual property a source of wealth, I consider it a qualified evil -- a granted monopoly that actively hurts everyone except the grantee far more than it helps the grantee (or encourages the grantee to make stuff) most of the time. This is my starting point--I don't necessarily call for the repeal of all intellectual property (although it's one option, and I'm pretty confident, given that people like getting new stuff, that there would continue to be large markets for creative stuff and that, at least after the shakedown, authors and painters and musicians would not, in fact, starve--they'd be freeer to create based on whatever influences went past their (our) eyes and people would figure out a way to pay them to make cool stuff), but our current system is insanely out of hand.

7. For the most part, my life is not enriched by spending large amounts of time talking/writing about politics. So I don't.
mneme: (brony)
I've always been pretty leary of MMOs (Massively Multiplayer Online games, for those of you who have been spending the last decade or so sleeping under a rock, and have only just now emerged for a spot of decannual [mental note: find out what the actual word for "of ten years" is--ah. decennial. Thanks, [personal profile] thnidu] sunlight).

I mean, first, it seems like they're typically a bit of content wrapped around a crazy reward model.

And...here I go a little long. How'd that happen? )
mneme: (Default)
I posted this in the Facebook Filk group, but since Facebook is inherently transient, and it was long and the result of a fair amount of thought, I'm reposting it here with some edits. Comment or mock me as you will.

[personal profile] drcpunk and I have been attending BMs three years running, partially with the aim of eventually getting a workable Music or Filk Hugo into the mix (in addition to caring about a few other issues--hell, this year I did a good bit to make sure blogs remained eligible for a Hugo).

So, I've kinda thought about the subject a bit.

First, the question of why: Filk is a core part of Fandom. Much more than gaming. As such, it would be really useful to have a Hugo category where filk was regularly nominated to help continue to bind us to the rest of fandom -- reminding them that we exist, and frankly, reminding filkers that we're part of fandom (even those filkers who prefer to only to filk cons and don't do non-filk conventions). The Pegasus is an effective award -- but it's a community award, and simply doesn't work the way the Hugos do nor get the press the Hugos do. So overall, if a Hugo category could be created that suited filk, I think it would be a good thing.

Second: The question of how. It's not that hard to get something done in the Business meeting. You need a case -- and you need people to show up, but any attending member of a Worldcon can show up to the BM, and while it does require some knowledge of Robert's Rules to introduce motions, etc, it requires nothing but the ability to raise your hand or stand up (or equivalent) to vote. That said, there's no point in passing an award category that can't get critical mass -- a Filk Hugo was -passed- at some point (or so I've been told) and the problem was that there was no consensus at all among nominators; everything got 3 votes or 3% of the vote or whatnot (whereas the Hugos require 5% for something to appear on the ballot). So it's not simply a matter of whether we can get a Hugo that's more appropriate than Best Related (which I think, along with the BDP categories, is fairly mediocre as a platform) but which one is best.

Third, then, is the question of what. I'm sure there are others, but I've got four theoretically plausible Hugo categories that could be interesting here:

1. Best Filk Production. For the best compilation, recording, or song in fan-created music produced in the last year. This is more or less what was passed and failed years ago, I believe, but it's possible that with the Internet and the rise of more big stars in our space, that it's far more possible for a consensus to be reached. The big advantage here is that having a Hugo -titled- "Filk" rather than one where filk was frequently nominated would do a good job towards helping bind our community together.

2. Best Music. For the best piece or compilation of SF-related music produced in the last year. This has some advantages in that it isn't expressly limited to filk, but included it--the question remains as to whether filk could compete with Coulton or the musical scores of movies, but it would be interesting to see.

3. Best Filk Artist. This has some of the same advantages of best Filk Production, but is intended to parallel the Best Editor category and partially get around the "nobody can get a consensus" issue for FBP. It also, of course, takes advantage of/falls into the same problem as Best Editor (and Best Artist) -- in that while it's theoretically for work in the last year, everyone knows that the voters/nominators will often ignore this proviso at lest some of the time. Which means it's likely to be a viable category (in a fashion), but not an ideal one. But still.

4. Best Dramatic Production (Fan-created). This would parallel the existing BDPs, but be intended for fan-created pieces of music, shows, youtube videos, and so on and so forth (maybe even including compilations) within the last callendar year -- because just like, as Silverberg (quoted by Scalzi at the hugos) said that fan-writing is the foundation of fandom, fan-productions are -also- at the foundation of fandom; we're not just about passively taking in what receive; instead it's at least as important to make our -own- creations. In some ways, it would also act as Best Fancast (shortform) without the limitations placed on Best Fancast (I had hopes to remove some of the arbitrary limits on Best Fancast to make it usable here, but got focused on trying to save the blog). Between filk albums, youtube memes (including stuff like Fuck Me, Ray Bradbury), I think one can make a good case for there being demand for this, and it would allow for a much greater chance of recognition for deserving works than mixing them into the BDP and Best Related categories.

New Icons

Aug. 12th, 2012 12:37 pm
mneme: (Default)
It occured to me that the harp pic I've been using for years (and nearly everywhere) as an is getting a bit stale. As, you know, not only has Calliope not been my primary harp for over 3 years...but as of Conterpoint, I no longer even own that harp (as due to my donating it to Interfilk, it has moved on to the custiodianship of [personal profile] bercilakslady). So it's time for a new icon -- which means, among other things, setting up a new Looney Pyramid stack on top of the new harp -- meet Clio, btw, my new, carbon-fiber harp (I also have Terpsichore, a green harpsicle, who I should also post pictures of at some point).


There are also Looney Pyramids on top of Clio, though they're harder to see in this pic (see iceharp1 and iceharp2 for the versions with less harp and more pyramid), but this time (despite dropping the pieces several times while making the pics protip: do not play your harp while things are precariously standing on top of it; they -will- fall; but it is far easier to do this
trick with a free standing harp!) I didn't lose any pyramids in the process.
mneme: (Default)
So, over on the wizards site they posted a bit on their D&Dnext playtest where players objected to rogues who are trained in perception being worse at spotting traps than clerics who aren't trained in perception.

Mulling over the problem of "how does one make the cleric not have a worse chance to spot traps than the cleric", I'm struck with a curious notion -- a D&Dlike game (or D&D, even) doesn't need the primary stat->attack power equasion any more -- and it is, in fact a sacred cow.

The thing is, even if the cleric were trained in perception, logic indicates that a cleric (who is, after all, a priest, and not a trapfinder) shouldn't be necessarily better than a rogue (eg an "expert trapfinder").

The core of the problem, I'm convinced, lies in the tradition of a "primary stat" -- and that the bigger your primary stat is, the more often you should hit, the more damage you should do, and if you're a spellcaster, the harder it is to resist your spells and more more you should get.

The thing is, early versions of D&D struggled to make your stats relevant -- in AD&D, bonus spells and extra to-hit/damage was pretty much all you got out of your primary stat, and you didn't get that much of it unless you were lucky enough to roll an 18 and follow that up with a high percentile roll (if you were human). But successive versions of D&D have already made your stats hugely important -- giving them individual uses, introducing skills that are rooted in your stat, and tieing defenses into your statistics.

In fact, Next(5e, likely) is one of the most stat centered of all, even not counting to hit/damage/spells. Aside from trained/untrained (and probably feats), you get no other bonuses to your skills aside from your stat [in fact, there are no skill rolls; there are just ability rolls with -bonuses- if you have appropriate skills; a Commoner trained in the Folklore skill will get +3 to an Intelligence check to dredge up a bit of folklore, and +3 to a Charisma check to charm a passing NPC with some folklore]. And the system does try to make skills useful in combat, with simple rules for adjucating stunts. Plus, most importantly, for the first time, every stat can be used in a saving throw. Strength saves you from being pushed around; Dex saves you from things you can dodge; Con saves you from disease, poison, and pain; Int saves you from attempts to overwhelm your mind, Wisdom saves you from things that try to fool your mind, and Charisma saves you from magical compulsions that destroy your sense of self [although the save benefits of Charisma are sadly non-existent in the playtest rules in practice, alas]

More, skills are highly variable relative to class (for the first time in an official D&D game). You pick your class, and you pick your background -- the background determines your skills, while your class determines your primary combat abilities. Pick wizard/scholar, and you're a typical wizard, memorizing lore from everywhere. Pick wizard/Soldier, and you're a wizard trained with the army, trained at intimidation, survival, and perception -- but will likely suffer in these because you still need to keep your Int up.

Fundamentally, the fact that a character has made first (or 5th, or 10th) level in a class should be sufficient to assume they have good attacks and damage. You don't need that association to make people care about their stats -- and having it makes it harder to go against type without providing a good game-reason.
mneme: (Default)
The floor-standing AC which sat in our bedroom started working Too Well recently (managing to pull a quart of water out of the air every two to three hours, and then not working until the tank was emptied--thus waking us up several times a night). So we needed to replace it. Our library AC had also gone south (ok, it got cracked when the firemen ripped it out of the wall during the fire last summer, and then it was damaged enough when I removed it so it wouldn't be a hole for the Hurricane to get in with that we threw it out right after), so I picked up a pair of them, actually, but that's not important, plus I haven't bothered to put the library AC in yet.

When I bought the ACs, they mentioned that I'd need a brace, as the city now requires it for all buildings larger than 6 stories. Our building is only 3 stories, so I pointed out that I actually didn't need one legally -- but as I'm not fond of ACs falling out of my window, I'd be happy to try the City Approved solution. Once I settled on an AC model, the salesman mentioned that as it was fairly narrow, I wouldn't need the big huge brace, but only the smaller one.

Now, the ACs, due to vacation and mild weather, sat for a week or so before I tried to put them in. But when I did, I was a bit frustrated. First, the braces had a lot of instructions -- not a huge deal, but annoying to follow, with lots of tiny adjustments that needed to be made.

Then, as I found that when I'd used a combination of instructions and know-how to put the brace together enough to figure out how I'd have to adjust it, it turned out that while the AC might be narrow enough to not need the extra large braces, our apartment walls are -far- too wide to accomodate such a tiny brace -- there was no way the tongue would be able to stay inside the apartment (as it's supposed to) while the outside bit was braced against the wall. Just no way.

I could, of course, have gone back to the store, and returned my too-small braces for larger ones. But I was impatient with the process, fairly confident of my skills (I -have- put in a lot of ACs over the years, with nary anything close to an accident) and anyway, as our apartment building is very small, I'm not -actually- required to use the City Approved Brace. (although having an AC fall out of my window would not be ideal)

So, having exhamined the AC and determined that it doesn't have an internal brace of any sort, I went looking for something that would serve as a spacer so the AC could rest flat (well, inclined in the usual "I want it to drain" way) and be very likely to not fall out of the window at any time -- not when I put it in, not when it was in there or during a storm, and not when I took it out during the fall. It was a bit of trouble, actually, to find something appropriate -- I did bring a bunch of wooden blooks I had as a kid when we moved in, but they've all found good homes, so there are none free to hold up an AC any more. And I tried a box, having used one to hold up my monitor at work for the last year or so, but the one I tried was just way too wide. Finally, my eye settled on the so unsuited for its sold purpose brace -- made of metal, durable, rectangular, and apparently about the right size to lie flat as a metal brick between the AC and the stonework of the window.

It fit perfectly.
mneme: (Default)
[personal profile] drcpunk has been running a Kerberos Club game since some time last year, using Fate. The game world is sort of a superhero Victorian setup, so in the game are a speedster Sherlock Holmes, Abraham Lincoln as a two fisted hero, a shape-shifting nobleman, my telekinetic but socially powerless noble ward, and Kristen's clockwork fairy, Sophronia. Sophronia is a clockwork fairy, made intelligent and well (and six inches tall) by her creator's art -- who, frustrated that he couldn't make a device of brass and silver fly, made a deal with the Fey that he would enter fairy and serve them, while his creation would be endowed with fairy powers and, thus, flight. Sophronia, not unreasonably, is rather upset about this deal and thus has the aspect "Take me as I am" -- which for some strange reason, inspired this song (back in early January -- I wanted to spring it on the Sophronia's player (And Heather) so hadn't gotten around to posting it...until now.

Sophronia's Song
ttto Heather Dale's "As I Am"

I suppose I might seem different from the girls of gentle birth,
When my head rests at their ankles, it is hard to reckon worth.
(And) my anger makes me fearsome, when they're gentle as a lamb,
But I only ask you take me, take me as I am.

I didn't ask for magic, I didn't ask to fly,
I didn't ask for clockwork, though without it what am I?
I only ask for friendship, to rest upon your hand,
And I only ask you take me, take me as I am.

I offer you a look inside the clockwork of my heart,
The gears that turn and interlock, the magic that's a part,
Of everything I think and feel, I need your help to see,
What part within is fairy, and what part is just me.

I do not need a partner, I already have a cat,
I do not want a sacrifice, there's been enough of that.
I make my own illusions, I want no other shams,
I only want a person, who'll take me as I am.
mneme: (harp)
Parade: I've played his before once, but didn't remember it well. Simple strategic card game about not taking cards, with an Alice theme. Won with -13 points.

Shadows Over Camalot. Been hearing about this for a long while--a mostly collab with an authrurian theme. Liked it a lot--it's a lot more individual (and collab, rather than "one guy runs the game") and the nightly quest shine works well, and while there are similarities to Lord of the Rings, I found it a lot more enjoyable.

Citadels: At my request, we played with the Witch over the Assassin (I think the Assassin is simply too powerful. Naturally, I managed to hose myself with the Witch three or four times during the game, and came in second to last (I think) out of six with 18 points.
mneme: (Default)
The only kind of meme that I find interesting is the "write something you don't ordinarilly write about meme. So, it's the only type I'll occasionally do, too. In this case: "Comment to this post and I will list seven things I want you to talk about. They might make sense or they might be totally random. Then post that list, with your commentary, to your journal. Other people can get lists from you, and the meme merrily perpetuates itself."

I haven't done one of these for a good long while, so I asked the always entertaining [personal profile] redfishie to give me a list. She gave me:


  • The harp
  • Filking 101
  • Larping archetypes that I love
  • NYC versus the rest of the world (ok, she blurfed and gave me Boston, but we worked that out in post)
  • Things that inspired me as a kid
  • What everyone should know about historical dance
  • My favorite Prachett


Some people seem to space these out into separate posts and all that. I, however, am systemically incapable of this -- my motto for the 21st century is "do it now, and if you can't, break it down into things you -can- do now, or it Won't Get Done." So instead you get short. Ish.



The harp )

filk poem

Feb. 21st, 2012 02:46 pm
mneme: (Default)
[personal profile] uwf linked to Natalee Caple's "Happy Animal", commenting that the words were included for their sound rather than their meaning.

I agreed, but commented that were I writing it, I might have done more with the structure. So as an example, I wrote this.

Sappy Shamble

Copyright 2012, Joshua Kronengold (Inspired by Happy Animal by Natalee Caple)

Green birds love clean words,
And red birds love time,
Gold birds love old words,
And blue birds love rhyme.

Lizards love wizards,
And camels love sieves.
Night owls love light fowls,
And foxes love thieves,

The world loves the furled wing,
The moon loves the claw.
The sky loves the wry sting,
Of a thorn in my paw.
mneme: (Default)
I received a (predictable) letter from Senator Gillibrand saying that while consensus could not be reached and Protect IP 2011 was dropped, that "All New Yorkers should be able to agree on the shared goals of cracking down on the illegal piracy of copyrighted material without any unintended consequences of stifling the internet or online innovation." My response follows.

Dear Senator Gillibrand,

Thank you for writing back to me regarding the Protect IP Act of 2011.

That said, I do not agree on the shared goal of cracking down on the illegal piracy of copyrighted materials. The establishment of copyright has a history and purpose; it is (or has been) a necessary evil -- not a goal in and of itself, established for the common good of encouraging creative work and the sharing thereof.

As such, as technology, commerce, and society change, it is very well worth reexamining the purpose and role of copyright.

It has long since been known that in some ways, copyright is an unalloyed bad. The folk traditions -- long the primary means of creation -- relied on building upon the works of both the recent and distant past, but copyright makes that activity illegal -- an activity one might even consider central to human creativity, as we climb upon the backs of our fellows.

I submit that the widespread violation of copyright -- often, though hardly always, by children, and often by those who are spending as much of their income as possible on media -- indicates not that new, harsher measures are called for, but that copyright in its current form may have outlived its usefulness -- and that it is our responsiblity, not to attempt to enforce it even if that means global empire or import censorship, but to come up with new models for ensuring that creators can reap rewards for their creations that do not rely upon the (now false) assumption that reproduction is a valid place to put this reward model.

This -- and putting the works that have been stolen from or denied to the public (and the public domain) back where they should be and where they can do the most good, should be our aims going forward -- not attempting to stick more fingers in a dam that has long since burst.




FWIW, for clarity:

I don't habitually pirate things myself.

I don't think the measures in place now are sufficient to reward/compensate creators when their works are pirated.

I don't think copyright being abolished would suddenly make the world a better place.

However, I think the issue is vastly oversimplified in common discourse and common press, and that widespread piracy is a symptom of something deeply wrong with how copyright works relative to the world, rather than a sign that a substantial population is bad/wrong and needs to be corrected and/or punished. If we stick to didactic enforcement of copyright as a goal going forward, rather than attempting to find a solution to the basic problems, there's pretty much nowhere to go other than tyranny.
mneme: (Default)
[personal profile] drcpunk was diagnosed with scabies after Arisia this past weekend. Scabies has something like a 1 month incubation period.

Scabies spreads through skin to skin contact. You know, like hugs.

This means that if you got hugged by me or Lisa at Arisia, or GaFilk, or any of the holiday parties we attended, you probably want to go through the (not painful; yay, but annoyingly thorough) anti-scabbies treatment.

Talk to your doctor, and stay safe (and non-itchy/contagous).

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