Games that are bad for you
Jun. 18th, 2026 01:15 amI've been thinking for a while about games that are bad for you.
Not, you understand, games that have bad content. Not that I'm saying that's impossible, exactly, but art is art, and while you can certainly say -terrible- things with art, there's nothing unique about games that make "bad/racist/sexist/violent" games any worse than any other media with those elements.
No, what I'm talking about is games that make your life worse, or at least more hazardous, just by playing them.
I have a lot more to say on the topic, and I suppose I could go into specifics with individual games, but that was long enough.
If you've ever wanted a more relaxed, contemplative place to talk about TTRPGs, Alarums & Excursions' legacy continues with https://everanon.org/ _Ever and Anon_ -- a free collective/collated fanzine (also known as an APA), compiled once a month! We've been getting a lot of OSR new contributors over the last month, but APA hacking isn't really about nostalgia; it's a different flow and approach to conversation and creation, and I'd love to see more people trying it!
I started doing APAs at all back in the early 90s when I discovered fandom -- and very quickly after that, they lost massive ground even from their main sources of support (mostly fandoms and other small communities where having a written forum was a great way of community building where physical presence wasn't enough or for wider nets, even generally possible), as Usenet, BBS networks, and later, forums, mailing lists and eventually social media (like this one!) captured their best potential users.
After all, why participate in costly (APAs were originally, after all, printed on paper and even mailed out, and someone needed to cover the bills), slow (I'll get to this) exclusive way of reaching out -- when easier, faster, and cheaper or even free ways to build community were right there? Even in APAs with organization that made things easier (Alarums and Excursions was run in a semi-commercial, professional way, with accounts kept for readers to cover postage and subsidize contributor costs with per-issue costs, for contributors to cover per page printing and reproduction costs, and zines accepted in a variety of electronic forms [in the 90s, a modem to modem phone call followed by electronic transfer of a wordstar format file, although physical mailing of a stencil, a master copy, or even an appropriate number of copies of your entire zine was also acceptable; by the 2000s this had become submission by email and often in text or other MS Word compatible formats--or pre-formatted in PDF], while new contributors would arrive and stay, kept losing contributors who decided that their time and/or money was best spent elsewhere.
Still, if one thinks of the core appeal of an APA -- a forum where formatting is part of personal expression as well as the text and images therein, and more importantly, where a single contributor's thoughts can be read at length (maximum copy count in Alarums and Excursions went 16 double column pages, and some other APAs had no such limits), contemplated, and then responded to with a month between replies, and plenty of time to rethink ideas as exchanges went over months or years, the conversation just flows differently and has different qualities than faster forms of Electronic communication. Nor are the costs irreconcilable -- sure, if you're printing things to paper, someone has to cover the costs -- but in the modern day, why would you have to do that? We have e-readers, durable formats like PDF, and cheap online storage, so why not put the APA online?
Of course, there are some reasons one might not want an APA entirely online and indexable ad searchable forever. There are things people will put in an APA that's emailed to specific people and kept in physical form for a couple of hundreds of people that they really don't want on something that Google will index, that will be scanned and become part of the corpus for the next LLM.
But honestly, that leads to my real hope. I have no objections to quick and short social media like Twitter was, like Bluesky and Mastodon are -- but there are things I can only really write about here or on other slower blogs.
And similarly, the conversations I get in an APA are ones I wouldn't get even on Dreamwidth. I'd love for more people to have an opportunity to participate in APA-hacking, now that it doesn't involve showing up at someone's house for a "collation party" every month or two, now that it doesn't involve figuring out how to print 50 (or 500) copies of your precious prose without breaking your bank, but can involve just mailing something to a person who has promised to make a compilation and make it available to a select few (or the whole world, if that's how you want to go).
And more importantly, they don't have to, they SHOULDN'T be the same APA. like a forum, like Usenet, the character of an APA changes as you add more contributors (not so much non-contributing readers, though having those reading your not-that-deathless prose can be a nice carrot to contributors). Given how the essential nature of an APA &8212; deriving from the letter columns it supposedly descended from &8212; is each zine commenting on thoughts expressed in previous issues, the effort to contributing (or how much people try to comment on, or even read, every or nearly every zine in the previous issue) is proportional to the size of the APA. Add too many people, and this will discourage prospective contributors, result in them only reading a fraction of the APA &8212; or even split the APA as people group with the ones they most want to talk to; at one point there were I think at least 3 TTRPG APAs running simultaneously--one in the UK, plus two in the US, Alarums & Excursions and Wild Hunt. Or something like that.
But by me, at least, that's a success condition. Have multiple "rooms" where conversations happen and that means people can select the room they like, and the conversations in all the rooms get better and more focused on whatever people are interested in, whether (for TTRPG purposes) that's specific communities (like a focus on OSR or more modern narrativist games that may be more story game than definitely a TTRPG or LARP, or on design vs play vs hacking) or a more generalized approach to sharing ideas.
And while APAs aren't in any way immune to toxicity -- I've seen my share of VERY SLOW flame wars, compared to the modern levels, this is nothing--and for one reason or another (including self-politicing) it's been literal years since I've seen significant unpleasantness in the APAs I frequented.
I started doing APAs at all back in the early 90s when I discovered fandom -- and very quickly after that, they lost massive ground even from their main sources of support (mostly fandoms and other small communities where having a written forum was a great way of community building where physical presence wasn't enough or for wider nets, even generally possible), as Usenet, BBS networks, and later, forums, mailing lists and eventually social media (like this one!) captured their best potential users.
After all, why participate in costly (APAs were originally, after all, printed on paper and even mailed out, and someone needed to cover the bills), slow (I'll get to this) exclusive way of reaching out -- when easier, faster, and cheaper or even free ways to build community were right there? Even in APAs with organization that made things easier (Alarums and Excursions was run in a semi-commercial, professional way, with accounts kept for readers to cover postage and subsidize contributor costs with per-issue costs, for contributors to cover per page printing and reproduction costs, and zines accepted in a variety of electronic forms [in the 90s, a modem to modem phone call followed by electronic transfer of a wordstar format file, although physical mailing of a stencil, a master copy, or even an appropriate number of copies of your entire zine was also acceptable; by the 2000s this had become submission by email and often in text or other MS Word compatible formats--or pre-formatted in PDF], while new contributors would arrive and stay, kept losing contributors who decided that their time and/or money was best spent elsewhere.
Still, if one thinks of the core appeal of an APA -- a forum where formatting is part of personal expression as well as the text and images therein, and more importantly, where a single contributor's thoughts can be read at length (maximum copy count in Alarums and Excursions went 16 double column pages, and some other APAs had no such limits), contemplated, and then responded to with a month between replies, and plenty of time to rethink ideas as exchanges went over months or years, the conversation just flows differently and has different qualities than faster forms of Electronic communication. Nor are the costs irreconcilable -- sure, if you're printing things to paper, someone has to cover the costs -- but in the modern day, why would you have to do that? We have e-readers, durable formats like PDF, and cheap online storage, so why not put the APA online?
Of course, there are some reasons one might not want an APA entirely online and indexable ad searchable forever. There are things people will put in an APA that's emailed to specific people and kept in physical form for a couple of hundreds of people that they really don't want on something that Google will index, that will be scanned and become part of the corpus for the next LLM.
But honestly, that leads to my real hope. I have no objections to quick and short social media like Twitter was, like Bluesky and Mastodon are -- but there are things I can only really write about here or on other slower blogs.
And similarly, the conversations I get in an APA are ones I wouldn't get even on Dreamwidth. I'd love for more people to have an opportunity to participate in APA-hacking, now that it doesn't involve showing up at someone's house for a "collation party" every month or two, now that it doesn't involve figuring out how to print 50 (or 500) copies of your precious prose without breaking your bank, but can involve just mailing something to a person who has promised to make a compilation and make it available to a select few (or the whole world, if that's how you want to go).
And more importantly, they don't have to, they SHOULDN'T be the same APA. like a forum, like Usenet, the character of an APA changes as you add more contributors (not so much non-contributing readers, though having those reading your not-that-deathless prose can be a nice carrot to contributors). Given how the essential nature of an APA &8212; deriving from the letter columns it supposedly descended from &8212; is each zine commenting on thoughts expressed in previous issues, the effort to contributing (or how much people try to comment on, or even read, every or nearly every zine in the previous issue) is proportional to the size of the APA. Add too many people, and this will discourage prospective contributors, result in them only reading a fraction of the APA &8212; or even split the APA as people group with the ones they most want to talk to; at one point there were I think at least 3 TTRPG APAs running simultaneously--one in the UK, plus two in the US, Alarums & Excursions and Wild Hunt. Or something like that.
But by me, at least, that's a success condition. Have multiple "rooms" where conversations happen and that means people can select the room they like, and the conversations in all the rooms get better and more focused on whatever people are interested in, whether (for TTRPG purposes) that's specific communities (like a focus on OSR or more modern narrativist games that may be more story game than definitely a TTRPG or LARP, or on design vs play vs hacking) or a more generalized approach to sharing ideas.
And while APAs aren't in any way immune to toxicity -- I've seen my share of VERY SLOW flame wars, compared to the modern levels, this is nothing--and for one reason or another (including self-politicing) it's been literal years since I've seen significant unpleasantness in the APAs I frequented.
Still between jobs
Feb. 2nd, 2026 11:45 pmI've been getting some feelers and at least one interview opportunity which seemed to vanish re-appeared, but I'm also widening my net -- it's so easy to try to use only the job sites and particularly LinkedIn, but in fact so many companies only post their jobs on their internal web site so if there are placed you'd love to work I guess it's best to look directly there to see if they have openings.
In other news, the larp (re-run for the first time in 15 years ago! Written 17 years ago! Yeah, there's a lot to unpack here) is coming together; we'll send out the casting hints tomorrow (HOPING) and then do some edits on the character sheets for the next two weeks before things get busy again (with Dreamation and then Intercon in quick succession!).
We went out to NOLA two weeks ago for a friends thing (and to see Chwebaccus) and then our plane got delayed for four days (it was originally going to come back on Sunday). So, we HAD to spend the week in NOLA (oh, no!) for an extra four days, finishing out the week; I can't really complain; it gave us some time to reflect and in which we couldn't keep our existing patterns (and also some extra days to enjoy NOLA nightlife, including a Fusion Dance thing that was apparently their revival of the local scene; I mostly danced with
drcpunk but did also get dances with around 4 other dancers which was nice. The venue was in the back of a clothing shop, which gave nice speakeasy vibes (although since it didn't occur to me to buy soda from the store, I got rather parched and we headed out after 2ish hours when the band finished their set).
Before that, we did Arisia, which was small (for an Arisia, anyway) but rather pleasant.
I've also gotten back into reading Wyrm (which I had previously paused after reading chapter 21). I have to prioritize working on the larp, but it's pretty nice.
In other news, the larp (re-run for the first time in 15 years ago! Written 17 years ago! Yeah, there's a lot to unpack here) is coming together; we'll send out the casting hints tomorrow (HOPING) and then do some edits on the character sheets for the next two weeks before things get busy again (with Dreamation and then Intercon in quick succession!).
We went out to NOLA two weeks ago for a friends thing (and to see Chwebaccus) and then our plane got delayed for four days (it was originally going to come back on Sunday). So, we HAD to spend the week in NOLA (oh, no!) for an extra four days, finishing out the week; I can't really complain; it gave us some time to reflect and in which we couldn't keep our existing patterns (and also some extra days to enjoy NOLA nightlife, including a Fusion Dance thing that was apparently their revival of the local scene; I mostly danced with
Before that, we did Arisia, which was small (for an Arisia, anyway) but rather pleasant.
I've also gotten back into reading Wyrm (which I had previously paused after reading chapter 21). I have to prioritize working on the larp, but it's pretty nice.
"at liberty"
Dec. 22nd, 2025 05:10 pmI've been low key on it, but I left Marigold (my previous employment, although technically I've had the same employment for 23 years) in November, and am looking for a new job--ideally in software engineering. The bulk of my work over the last 20 years has been backend services and daemons, but I'm pretty adaptable; I ended up with a bit of a niche at work because it was needed and I am good at it.
If you want to find my resume, it's on my minimal personal website; the html and pdf versions are here:
https://www.labcats.org/mneme/resume.html
https://www.labcats.org/mneme/resume.pdf
If you want to find my resume, it's on my minimal personal website; the html and pdf versions are here:
https://www.labcats.org/mneme/resume.html
https://www.labcats.org/mneme/resume.pdf
Oz and the Emerald City
Jul. 23rd, 2025 03:52 amApropos of Hugo Voters having access to Wicked (that is going away tomorrow as Hugo Voting ends), we've started watching it and will finish up later tomorrow.
And I'm reminded that ( cut for those who don't want spoilers for details of an incredibly popular multiply-dramatized story...that haven't actually made it into dramatized versions, which is my point )
And I'm reminded that ( cut for those who don't want spoilers for details of an incredibly popular multiply-dramatized story...that haven't actually made it into dramatized versions, which is my point )
Two weeks, two cons
Jul. 15th, 2025 02:14 amI need to remember that if I want to see more content from other people on Dreamwidth, I really should post a bit more myself.
Our con activity has been -way- down since 2021 for the obvious reasons, so it was something of a trip (as it were) to do two cons in two weeks.
Dexlite was a dizzying array of games, separated by semi-scheduled bits of relaxation. Lisa and I volunteered to run our Good Society hack, Dangerous Refuge, twice -- once on the official schedule and once for Sparks (the rebranded "games on demand" non-scheduled games system);
drcpunk ran one session and I ran the other. Interestingly, both of these sessions differed from our core concept and how our previous sessions have gone, in that the players constructed a world and session that was replete with external threats/problems and light on internal ones.
On the one hand, we could probably reduce this frequency by writing a deck of suggested Desires that pushed players towards internal tension. And should; not only can we not, in fact, use the base desires without either permission or referring to them by number (and I'd rather have the option to publish a complete game rather than a supplement, since I really like how playtests have gone), but obviously, dark fantasy school adventures do have notably different core motivations, typically, than regency romances.
On the other hand, it was really fun seeing how, despite the PC group being less strive-driven and more focused on external dangers and threats, whether they were from the Connections (who are, in fact, intended to do exactly that and the players were brilliant at bringing that) than our core setup, the games worked quite well -- in Lisa's game, the players dreamed up a Problem where the previous graduating glass had all failed to graduate, and in less than four hours, played themselves into a stunning conclusion where the PCs had to, despite difficulties, graduate One Year Early, freeing the school from Doom.
And in my run, the players doubled down on YA Dystopia, building a school that was a prison/indoctrination camp for teenage psychics the entire world was afraid of, whose greatest enemies were the faculty themselves and the school building itself, and whose allies were...well, the school building itself and and one another--if they could be trusted. The game climaxed when the players decided that the Newcomer PC would allow his connection to DIE in a challenge set for both of them (while she saved him; the player playing the connection signed off on this, of course), and that the faculty would decide, after the telekinetic PC intervened to save the matter-transmitting PC from a humiliating pop quiz, that she needed to die, resulting in a Danger phase full of menace and culminating in the students BREAKING OUT OF THE SCHOOL to be airlifted to a secret rebel base. I'd definitely read that first of a trilogy book!
I also played a small array of board games, other RPGs, and even a LARP of course, including getting to try a session of Daggerheart, but I think RPGs were thinner than they've been at previous Dexlites (not to mention Dexcons). In order to reverse this, we'd need more larps I like on the schedule--having some on Sparks is great, of course, but those serve as an outlet for players that don't have enough games to play--for the players to even be there there need to be games for them on the schedule.
The following weekend, I went to Summer Larpin', a rocking, larping convention, which I've been doing as an extra larping convetnion for...quite some time now. I was signed up for three games and played in four (sunday is unscheduled for SL); S.U.F.I.E.T.R.A, a fighting game-themed game (this time using a Street Fighter playset complete with a martial arts tournament) with a solid plot core that got elaborated on a bit with workshops where I played The Monster (character names were workshopped here so my name was unique to this run and ended up inspiring an extra relationship, though I forgot to get resolution there but did use one of my flashbacks on that), Shadow Soiree, a dark fantasy secrets and powers and quests game with solid inspiration from the Witcher, among others, where I played the Flame Reader (character names actually were usually titles here, which honestly made them way easier to remember; the only "names" I remember were Prospero and Pandora, both of whom were exactly what it said on the tin), Arabian Days where I played Aladdin's Djinn (which means I'm not going to say what name was on my badge, as that was not public information at the start of the game, although that Aladdin was in the game was)--which was also a secrets and powers and quests game, and as my one "signed up at the con becauese the game had lost players game, also played in Jubilee, which was an interesting psychological game--you played both your own character, who had two "voices" governing your behavior and future, and also were one of the representatives for those voices for the other three players who had the same voice as you had. It was a fun experience!
I also showed up late to the Dance, but still got to dance for over an hour, which just goes to show how much my endurance has improved--I did take breaks, but mostly not because I was tired but because the pairs people had formed didn't include me--or just because my face was running with sweat and I wanted a chance to cool off a bit.
Our con activity has been -way- down since 2021 for the obvious reasons, so it was something of a trip (as it were) to do two cons in two weeks.
Dexlite was a dizzying array of games, separated by semi-scheduled bits of relaxation. Lisa and I volunteered to run our Good Society hack, Dangerous Refuge, twice -- once on the official schedule and once for Sparks (the rebranded "games on demand" non-scheduled games system);
On the one hand, we could probably reduce this frequency by writing a deck of suggested Desires that pushed players towards internal tension. And should; not only can we not, in fact, use the base desires without either permission or referring to them by number (and I'd rather have the option to publish a complete game rather than a supplement, since I really like how playtests have gone), but obviously, dark fantasy school adventures do have notably different core motivations, typically, than regency romances.
On the other hand, it was really fun seeing how, despite the PC group being less strive-driven and more focused on external dangers and threats, whether they were from the Connections (who are, in fact, intended to do exactly that and the players were brilliant at bringing that) than our core setup, the games worked quite well -- in Lisa's game, the players dreamed up a Problem where the previous graduating glass had all failed to graduate, and in less than four hours, played themselves into a stunning conclusion where the PCs had to, despite difficulties, graduate One Year Early, freeing the school from Doom.
And in my run, the players doubled down on YA Dystopia, building a school that was a prison/indoctrination camp for teenage psychics the entire world was afraid of, whose greatest enemies were the faculty themselves and the school building itself, and whose allies were...well, the school building itself and and one another--if they could be trusted. The game climaxed when the players decided that the Newcomer PC would allow his connection to DIE in a challenge set for both of them (while she saved him; the player playing the connection signed off on this, of course), and that the faculty would decide, after the telekinetic PC intervened to save the matter-transmitting PC from a humiliating pop quiz, that she needed to die, resulting in a Danger phase full of menace and culminating in the students BREAKING OUT OF THE SCHOOL to be airlifted to a secret rebel base. I'd definitely read that first of a trilogy book!
I also played a small array of board games, other RPGs, and even a LARP of course, including getting to try a session of Daggerheart, but I think RPGs were thinner than they've been at previous Dexlites (not to mention Dexcons). In order to reverse this, we'd need more larps I like on the schedule--having some on Sparks is great, of course, but those serve as an outlet for players that don't have enough games to play--for the players to even be there there need to be games for them on the schedule.
The following weekend, I went to Summer Larpin', a rocking, larping convention, which I've been doing as an extra larping convetnion for...quite some time now. I was signed up for three games and played in four (sunday is unscheduled for SL); S.U.F.I.E.T.R.A, a fighting game-themed game (this time using a Street Fighter playset complete with a martial arts tournament) with a solid plot core that got elaborated on a bit with workshops where I played The Monster (character names were workshopped here so my name was unique to this run and ended up inspiring an extra relationship, though I forgot to get resolution there but did use one of my flashbacks on that), Shadow Soiree, a dark fantasy secrets and powers and quests game with solid inspiration from the Witcher, among others, where I played the Flame Reader (character names actually were usually titles here, which honestly made them way easier to remember; the only "names" I remember were Prospero and Pandora, both of whom were exactly what it said on the tin), Arabian Days where I played Aladdin's Djinn (which means I'm not going to say what name was on my badge, as that was not public information at the start of the game, although that Aladdin was in the game was)--which was also a secrets and powers and quests game, and as my one "signed up at the con becauese the game had lost players game, also played in Jubilee, which was an interesting psychological game--you played both your own character, who had two "voices" governing your behavior and future, and also were one of the representatives for those voices for the other three players who had the same voice as you had. It was a fun experience!
I also showed up late to the Dance, but still got to dance for over an hour, which just goes to show how much my endurance has improved--I did take breaks, but mostly not because I was tired but because the pairs people had formed didn't include me--or just because my face was running with sweat and I wanted a chance to cool off a bit.
Session got
Dec. 8th, 2024 12:32 amI've now -been- to the local Irish music session. (after two weeks in which it was apparently cancelled, one of which we got advance warning about from the site, and one week in which we were cross-scheduled but was also the first time I got independent verification that it was actually happening as we passed it going on and heard music happening). And it was really fun, although I am NOT used to mostly playing harp for 3 hours straight. There were six performers including me when I arrived, and after around an hour the group swelled to around 12 or so. I brought a violin and a harp, but there were very few non-song tunes I knew and people really appreciated having the harp going so I played more on the harp; online advice on session ettiquite caution against playing harmony on harp when there are also playing harmony on guitar, but while I did try to avoid clashing with the guitars when there were multiple guitars, it didn't seem to be a problem so I played a lot of harp. (and boy are my fingers sore?)
But also, it was inside so I guess the semi-outside place is closed for the winter, maybe? Or at least until they get more warm things there or the bar gets more crowded? (it's a covered courtyard space, not the street, so they can legally continue to use it). And apparently the venue is moving the session to Sunday? Will have to see.
But also, it was inside so I guess the semi-outside place is closed for the winter, maybe? Or at least until they get more warm things there or the bar gets more crowded? (it's a covered courtyard space, not the street, so they can legally continue to use it). And apparently the venue is moving the session to Sunday? Will have to see.
I've been seeing some hilariously bad takes being pointed to on Bluesky or otherwise on the blogosphere.
( This is long and smofy, so skip if you're not interested )
( This is long and smofy, so skip if you're not interested )
Halloween: Reverse Trick or Treating
Oct. 31st, 2022 07:53 pmSo,
drcpunk and I got a 5lb bag of candy, but our building doesn't generally get trick-or-treaters.
So instead, we went out "reverse trick or treating" -- no costumes (not this year, anyway), but with a huge bag of candy, stoping obvious trick or treat-ers and giving them candy.
But...we didn't really have time to do that all evening -- we needed to get dinner from a restaurant and shop for groceries.
Fortunately, we're still living in NYC, and NYC still has outdoor seating for restaurants AND it's still set up even this late into the fall. We grabbed an outdoor table at Dawa's, a Sunnyside favorite, and proceeded to give out the bulk of our 5lb of candy over the course of a 1.5 hour meal. (it helps that Skillman has a custom of store-owners stocking up candy to give out to trick-or-treators, so they were already walking that avenue looking for sweets). The restaurant was super happy with watching us give out candy (and in fact gave us some of their supply to make it easier to give away their candy as well), and the kids and parents were happy too!
As long as NYC continues to have liberal on-street restaurant service, this might be an excellent model for a short but instense Halloween experience. Stock up on a candy to give out of your choice, grab a spot at an on-sidewalk restaurant, and flag over costumed or otherwise bag-holding kids to give out candy -- delightful, pretty intense, and if you run out of steam or candy, just stop doing it!
So instead, we went out "reverse trick or treating" -- no costumes (not this year, anyway), but with a huge bag of candy, stoping obvious trick or treat-ers and giving them candy.
But...we didn't really have time to do that all evening -- we needed to get dinner from a restaurant and shop for groceries.
Fortunately, we're still living in NYC, and NYC still has outdoor seating for restaurants AND it's still set up even this late into the fall. We grabbed an outdoor table at Dawa's, a Sunnyside favorite, and proceeded to give out the bulk of our 5lb of candy over the course of a 1.5 hour meal. (it helps that Skillman has a custom of store-owners stocking up candy to give out to trick-or-treators, so they were already walking that avenue looking for sweets). The restaurant was super happy with watching us give out candy (and in fact gave us some of their supply to make it easier to give away their candy as well), and the kids and parents were happy too!
As long as NYC continues to have liberal on-street restaurant service, this might be an excellent model for a short but instense Halloween experience. Stock up on a candy to give out of your choice, grab a spot at an on-sidewalk restaurant, and flag over costumed or otherwise bag-holding kids to give out candy -- delightful, pretty intense, and if you run out of steam or candy, just stop doing it!
Ok, so this is about (some) games, and also food, and also what we've been watching recently.
( Games... )
( Steak )
( and Cartoon/Fantasy Violence )
( Games... )
( Steak )
( and Cartoon/Fantasy Violence )
Netherworld campaign
May. 27th, 2022 02:04 amI'm playing in three D&D campaigns on thursdays, which rotate on a loose schedule (one player in one campaign is playing in another Thursday game, so that game needs to be on a strict "every other thursday" schedule even if it skips some weeks, so when we went to three GMs, we just had the third GM steal thursdays from both GMs; thus that GM is mostly on a strict "every third thursday" schedule while the other GMs run on a 101000 (every other but then skip a week) schedule). The normally every third Thurs game ran twice in a row because one of the GMs couldn't run today for some reason (we then go back to our regular schedule for the above reason), so we got two Netherworld games in a row.
So...last session: The PCs finished the Longest Day Ever, in which they, um. Helped crush a much higher level cult of Dagon fishpeople (the paladins who had recruited them took the lead, and they (at 3rd level) were very content at this when the bad guys started throwing out cones of cold and and 7th level spells on the paladins. Accidentally tricked a party nemesis into meeting them when he was on his way out of the city after looting the castle treasury and captured him. Tried to take a passage by boat out of the city and ended up getting atttacked by the crew of the ship, defeating them. Realized that the rumors about the city being attacked by the revolution (who they were friendly with) were actually true, and after trying (and failing) to hand their prisoner over the rebellion, instead camped out at the most likely escape route of the soon-to-be-ex king. And captured him on his way out. All in one day, and mostly without even a short rest. (we did level to 4th level...after the day ended).
So this session, the party:
Got awards for service to the new king (which apparently included summary justice? Good to be a hero).
Got awarded a base....which after some wrangling, was taken from the evil college of evilnesses' now empty frathouse. So, basically, an "explore a dangerous haunted house which you will now own" adventure.
So...last session: The PCs finished the Longest Day Ever, in which they, um. Helped crush a much higher level cult of Dagon fishpeople (the paladins who had recruited them took the lead, and they (at 3rd level) were very content at this when the bad guys started throwing out cones of cold and and 7th level spells on the paladins. Accidentally tricked a party nemesis into meeting them when he was on his way out of the city after looting the castle treasury and captured him. Tried to take a passage by boat out of the city and ended up getting atttacked by the crew of the ship, defeating them. Realized that the rumors about the city being attacked by the revolution (who they were friendly with) were actually true, and after trying (and failing) to hand their prisoner over the rebellion, instead camped out at the most likely escape route of the soon-to-be-ex king. And captured him on his way out. All in one day, and mostly without even a short rest. (we did level to 4th level...after the day ended).
So this session, the party:
Got awards for service to the new king (which apparently included summary justice? Good to be a hero).
Got awarded a base....which after some wrangling, was taken from the evil college of evilnesses' now empty frathouse. So, basically, an "explore a dangerous haunted house which you will now own" adventure.
A bit on The Untamed
May. 11th, 2022 03:05 amSo, we've been watching the Chinese Wuxia drama "The Untamed" (aka "Grand Master of Demonic Cultivation", and oh, boy is it a bit of a complicated linguistic discussion explaining how the (English) title of the source web novel was changed to the (English) title of the live-action drama). There are apparently a whole bunch of ways to watch it, each with a subtly different translation from the others (presuming you aren't fluent in Mandarin, and we are, in fact, not), but we're watching it on Netflix.
It's ~50 chapters long, each ~45 minutes. We have watched through episode 24. It's really fun, not withstanding that the death of the main character is announced at the beginning of the first episode (he gets better; this, too, is not a spoiler). Well recommended, for those who might enjoy full-on magical wuxia fantasy where dark magic is indicated with a (probably CGI) smokey effect and the characters fly around standing on their swords).
( But naturally, what I actually want to write about involves plot-level spoilers through episode #23 (I don't think knowing this would hurt your enjoyment of the show, but use your own judgement). )
It's ~50 chapters long, each ~45 minutes. We have watched through episode 24. It's really fun, not withstanding that the death of the main character is announced at the beginning of the first episode (he gets better; this, too, is not a spoiler). Well recommended, for those who might enjoy full-on magical wuxia fantasy where dark magic is indicated with a (probably CGI) smokey effect and the characters fly around standing on their swords).
( But naturally, what I actually want to write about involves plot-level spoilers through episode #23 (I don't think knowing this would hurt your enjoyment of the show, but use your own judgement). )
Aeslin Mice
Mar. 22nd, 2022 07:07 pmHuh. Just realized I never posted this!
This is, of course, fan-filk about
seananmcguire's Incryptid series.
Aeslin Mice
By Lisa Padol (
drcpunk) (with help from Joshua Kronengold) (who wrote the parts she didn’t and then fixed the parts she did)
May be sung to the tune of Elelweiss (Rogers & Hammerstein)
A minor note: Aeslin is pronounced "ash-lin" like the name.
Also, this is written as a duet. All caps are the mice. Things with a slash are gender-variant versions. Indented lines are spoken word.
Aeslin mice, Aeslin mice
Every morning you greet me
Small and light, brown and white
Every day you entreat me
Long may your colony live and grow,
Live and grow benignly,
Aeslin mice, Aeslin mice
Chronicle a divine me.
[During this verse the mise are sneaky]
Aeslin Mice, Aeslin Mice,
You guys are really sneaky,
Following day and night,
Starts to get really freaky.
Although I love you, I need to roam.
Need to rom-ance privately,
Can I please offer cheese,
For some hours of privacy.
[ALL]
In your scriptures is every Price, In our scriptures is every Price
(and) Every price that we have paid,
(for) What we’ve learned, trust we’ve earned,
Help us keep what we’ve all made,
Family feud, Family wooed,
We will keep what we’ve all made.
This is, of course, fan-filk about
Aeslin Mice
By Lisa Padol (
May be sung to the tune of Elelweiss (Rogers & Hammerstein)
A minor note: Aeslin is pronounced "ash-lin" like the name.
Also, this is written as a duet. All caps are the mice. Things with a slash are gender-variant versions. Indented lines are spoken word.
Aeslin mice, Aeslin mice
Every morning you greet me
- HAIL THE SINGING PRIESTESS / HAIL THE GOD OF SONG AND SILENCE
Small and light, brown and white
Every day you entreat me
- GIVE US CAKE!
I have a cupcake. Will that do?
YAY, CAKE! ALL HAIL!
Long may your colony live and grow,
Live and grow benignly,
Aeslin mice, Aeslin mice
Chronicle a divine me.
- ON THIS DAY THE PRIESTESS/GOD BLESSED THE COLONY!
What!? Sure, ok, whatever.
[During this verse the mise are sneaky]
Aeslin Mice, Aeslin Mice,
You guys are really sneaky,
Following day and night,
Starts to get really freaky.
Although I love you, I need to roam.
Need to rom-ance privately,
Can I please offer cheese,
For some hours of privacy.
- AND THUS WAS THE ANCIENT CONTRACT RENEWED! FOOD FOR PRIVACY!
I also got another cupcake.
HAIL!
Alright--that’ll buy us about three hours.
[Priestess/God] Aeslin Mice, Aeslin Mice Teach the next generation, Though your faith is not ours You might be our salvation | [Mice] La la la - lal la la Teach the next generation, Though our faith is not yours You are our revelation |
[ALL]
In your scriptures is every Price, In our scriptures is every Price
(and) Every price that we have paid,
(for) What we’ve learned, trust we’ve earned,
Help us keep what we’ve all made,
Family feud, Family wooed,
We will keep what we’ve all made.
New Filk: Another Cambredth
May. 31st, 2021 02:22 amAnother Cambreadth
BY Joshua Kronengold (with Lisa Padol) n 2021
Structure very consciously pulled from After Cambreadth
words © 1995 John C. Bunnell
music: Heather Alexander (“March of Cambreadth”)
Sung in C minor, Starts on C
Children cry, streets go bare; masks are donned (as) most folk prepare.
Some get sick but fail to die; some are gone ‘fore you say goodbye,
Surgeon’s steel, clean and bright, heals the wounded and cuts out blight,
To the gods our oath we give:
How many of them can we make live?
Bars are closed to slow the spread, Body bags fill up with dead,
ERs mobbed to great degree, wards run low on their PPE,
Scrounge and reuse what you can, no one seems to have a plan,
Hands and sleep and lives we give:
How many of them can we make live?
Through the summer, through the fall, we get used to the protocol,
As the case counts rise and fall, some lose heart once they give their all.
Through the news there comes the word, vaccines once more are deferred,
Till the shots we can take and give,
How many of them can we make live
How many of them can we make live
How many of them can we make live.
New Labcats post
May. 23rd, 2021 04:04 amFor the roleplaying gamers among you all, I've just now written an essay on the two playbook cycle in Masks, a New Generation.
It goes through why there's a two-playbook cycle in the first place -- but also some ideas for a rather over-ambitious hack/expansion that could, if written, let people play Masks games that ran with a somewhat longer cycle without getting stale (and potentially have some other benefits, since it involves technically tripling the number of playbooks; I did say this idea was over-ambitious, right?).
It goes through why there's a two-playbook cycle in the first place -- but also some ideas for a rather over-ambitious hack/expansion that could, if written, let people play Masks games that ran with a somewhat longer cycle without getting stale (and potentially have some other benefits, since it involves technically tripling the number of playbooks; I did say this idea was over-ambitious, right?).
Webcomic roundup
Feb. 25th, 2021 03:37 amI answered a webcomic roundup somewhere else that's more private, and I figure it's long and interesting enough to be worth just pasting here.
This is, to be clear, NOT all the webcomics I follow; just the subset I thought was interesting to write about (plus a few others that I decided to just list).
I read a lot of webcomics (I read them on RSS. If there isn't an rss feed for them or it isn't working I build one). So hilights-only:
Spacetrawler( more...
)
PS238( more...
)
Gunnerkrigg Court( more...
)
Girl Genius( more...
)
Headless Bliss( more...
)
Lore Olympus( more...
)
Megatokyo( more...
)
Namesakes( more...
)
Order of the Stick, Questionable Content: People mostly know these.
Use Sword on Monster( more...
)
Freefall( more...
)
The rest are in my NSFW folder, but talking about them isn't NSFW. Roomie is also here but is mostly there because it trips net nanny filters; it stopped showing boobies after the first hundred strips or so (also it's in reruns so boobies ahead).
Oglaf!: (who doesn't read oglaf? Some misses, but enough hits to be great).
Tiger, Tiger( more...
)
This is, to be clear, NOT all the webcomics I follow; just the subset I thought was interesting to write about (plus a few others that I decided to just list).
I read a lot of webcomics (I read them on RSS. If there isn't an rss feed for them or it isn't working I build one). So hilights-only:
The rest are in my NSFW folder, but talking about them isn't NSFW. Roomie is also here but is mostly there because it trips net nanny filters; it stopped showing boobies after the first hundred strips or so (also it's in reruns so boobies ahead).
Mr. Handman
Jan. 14th, 2020 04:50 pmSo, I didn't write any filks during GaFilk. Things happen that way sometimes; I was enjorying vibing out, and playing fiddle (maybe too much? I hope not!), and occasionally (but rarely) singing, and a bit of rehearsal for my small part in the interfilk guest's chorus, but I wasn't in a writing mood.
Apparently that means I'm inclined to filk after? These things happen sometimes.
(what happens if I listen to Mr. Sandman in a particularly receptive mood, I guess?)
By Joshua Kronengold
May be sung to Mr. Sandman (and probably should be).
Bung, bung, bung, bung, bung
Bung, bung, bung, bung, bung
Bung, bung, bung, bung, bung
Bung, bung, bung, bung, bung
Bung, bung, bung, bung, bung
Mr. Handman, bring me a dream
Make him the cutest that I've ever seen
Give him two lips like roses and clover
Then tell him that his empty days are over
Mr. Handman, I am full-grown
But I've no body to call my own
So, please turn on your magic beam
Mr. Handman, bring me a dream
Bung, bung, bung, bung
Bung, bung, bung, bung
Bring me a dream
Bung, bung, bung, bung
Bung, bung, bung, bung
Mr. Handman (yes), bring me a home
Give him a pair of legs with which I can roam,
Give him a beating heart like Ringo's drumming,
And feet with ankles that are made for running
Mr. Handman, Handman, arms that can hold
Bung, bung, bung, bung
Would be so peachy to settle my code
So please turn on your magic beam (turn on your magic beam)
Mr Handman, bring me a dream
Bung, bung, bung, bung
Bung, bung, bung, bung
Bring us a dream
Bung, bung, bung, bung
Bung, bung, bung, bung
Hey! Handman, bring me a dream
Make him the cutest that I've ever seen
Just load me in; turn the motor over,
Then tell me that my empty days are over
Handman, Handman, I am full-grown
But I've no body here to call my own
So, please please please why don't you turn on the magic beam
Mr. Handman, bring us
Oh please please please
Mr. Handman, bring us a dream
Bung, bung, bung, bung
Bung, bung, bung, bung
Bring me a dream
Bung, bung, bung, bung
Bung, bung, bung, bung
Make me a dream
Bung, bung, bung, bung
Bung, bung, bung, bung
We'll be a a team
Bung, bung, bung, bung
Bung, bung, bung, bung
Apparently that means I'm inclined to filk after? These things happen sometimes.
Mr. Handman
(what happens if I listen to Mr. Sandman in a particularly receptive mood, I guess?)
By Joshua Kronengold
May be sung to Mr. Sandman (and probably should be).
Bung, bung, bung, bung, bung
Bung, bung, bung, bung, bung
Bung, bung, bung, bung, bung
Bung, bung, bung, bung, bung
Bung, bung, bung, bung, bung
Mr. Handman, bring me a dream
Make him the cutest that I've ever seen
Give him two lips like roses and clover
Then tell him that his empty days are over
Mr. Handman, I am full-grown
But I've no body to call my own
So, please turn on your magic beam
Mr. Handman, bring me a dream
Bung, bung, bung, bung
Bung, bung, bung, bung
Bring me a dream
Bung, bung, bung, bung
Bung, bung, bung, bung
Mr. Handman (yes), bring me a home
Give him a pair of legs with which I can roam,
Give him a beating heart like Ringo's drumming,
And feet with ankles that are made for running
Mr. Handman, Handman, arms that can hold
Bung, bung, bung, bung
Would be so peachy to settle my code
So please turn on your magic beam (turn on your magic beam)
Mr Handman, bring me a dream
Bung, bung, bung, bung
Bung, bung, bung, bung
Bring us a dream
Bung, bung, bung, bung
Bung, bung, bung, bung
Hey! Handman, bring me a dream
Make him the cutest that I've ever seen
Just load me in; turn the motor over,
Then tell me that my empty days are over
Handman, Handman, I am full-grown
But I've no body here to call my own
So, please please please why don't you turn on the magic beam
Mr. Handman, bring us
Oh please please please
Mr. Handman, bring us a dream
Bung, bung, bung, bung
Bung, bung, bung, bung
Bring me a dream
Bung, bung, bung, bung
Bung, bung, bung, bung
Make me a dream
Bung, bung, bung, bung
Bung, bung, bung, bung
We'll be a a team
Bung, bung, bung, bung
Bung, bung, bung, bung