open up your loving arms

Oct. 22nd, 2017 11:44 am
musesfool: woman covered in balloons (the joy it brings)
[personal profile] musesfool
Friday night, I took the train to Huntington - the only train they hadn't cancelled, apparently, so it was packed - and met up with my sister, my niece, and my niece's boyfriend's mom, to go see a "Back to the 80s" show with a band called Jessie's Girl at the Paramount.

It was a lot of fun, though there were some things we'd probably do differently if we were to do it again: 1. miss the terrible opening act - it was a DJ who was just really bad at being a DJ despite playing lots of great 80s music. He was just. So. Bad. And I definitely would have gotten at least a bottle of water, since we were upstairs in the seating area and there were so many stairs none of us wanted to go back down to the bar, so I was SO THIRSTY by the time we got back to my sister's, and I woke up with a dehydration headache even though I hadn't had any alcohol. I mean, I hadn't had anything to drink from when I left work at 5 pm to when we got back to Marg's at midnight. That just ain't right.

Anyway, the band was really entertaining, though some of their song choices were puzzling to me (why "Hot for Teacher" of all the Van Halen songs you could have picked?) and there were a few glaring omisions, imo: no Duran Duran! No Pet Shop Boys! No New Order! No "Relax!" No "Wake Me Up Before You Go-Go!" No "What I Like About You!" And since they did do "A Little Respect," which I think is more obscure than any of the others (I mean, not to me - it was one of the songs of my senior year of high school - but Marg and Alyssa didn't know it, and Alyssa knew almost every song despite not even being alive in the 80s), and "You Spin Me Round (Like a Record)" while dressed up like the dude from Dead or Alive, I don't think the other songs are too much to ask for. Certainly they could have replaced "Sunglasses at Night" and "Somebody's Watching Me" and "Physical" with better songs! but Alyssa says they do a lot of shows so they probably rotate things in and out of the set list.

While the upstairs where we were never filled in, the dance floor was pretty packed with drunk middle aged white ladies, which is pretty entertaining in and of itself.

So we did a lot of dancing, which my knees were not happy about, especially after all the stairs, so yesterday was kind of a painful day.

But because we cover a wide range of enjoyable activities, we went to tea in Port Jeff at brunchtime, and it was lovely, as it always is. The tea shop was all decked out for fall and our reservation was for when it opened, so we had the place to ourselves for most of our time there, which was nice.

In keeping with the 80s theme (not really but it sounds good), I had the Pretty in Pink tea ("a blend of green tea, pomegranate, flowers, nuts, acai and yumberry make up this fruity pale pink tea") iced, and it was both pretty and pink and also delicious. And the scones of the day were apple raisin walnut, and all of the little sandwiches and tea cakes were delicious (except for the grilled goat cheese rounds, which we felt were a mistake, but if you like goat cheese on toasted wheat bread, you'd probably like them).

By then I was exhausted but all the Port Jeff and Ronkonkoma line trains were screwy because of track work (estimated travel time: 2 hours and 39 minutes one way!!!) so Alyssa dropped me at the Islip station on her way home and I took the Babylon branch instead.

I got home and took a two hour nap, and then went to bed after the Yankees lost, so I feel less exhausted now, but I woke up with a cold. My nose won't stop running and my sinuses ache. Bah. I just really want some soup.

But it was a great weekend. A++ would dance and drink tea again.

***

Misc. linkspam

Oct. 22nd, 2017 12:21 pm
umadoshi: (wolf 01 (nomnomicons))
[personal profile] umadoshi
"How to Help the Hurting". [Coffee Shop Rabbi]

"Leonard Cohen’s final book of poetry to be published October 2018".

"Let's Settle The Hand Sanitizer Vs. Hand Washing Debate, Once And For All". [Buzzfeed]

"No Hollywood Ending: How Do I Grieve When I am Estranged From My Family?"

"IKEA Just Launched A Pet Furniture Collection, And Animal Lovers Want It All".

"Exquisite Wooden Heels Hand-Carved with Ancient Vietnamese Pagoda Techniques".

"50+ Best Wildlife Photos Of 2017 Were Just Announced And The Winning Pic Is Making Everyone Angry And Sad".

"How I Came To Understand My Adult ADHD" has popped up in multiple places over the past couple of days, despite being from 2016.

Via [dreamwidth.org profile] muccamukk, "Death of a Modern Wolf". "Once feared, vilified, and exterminated, the wolves of Vancouver Island face an entirely different threat: our fascination, our presence, and our selfies."

"The Case of the Small Shoes —a.k.a. Survival Bias: No, people were NOT 'just smaller then.'".

Via [dreamwidth.org profile] havocthecat, "The Kosher Salt Question". "Prized for its purity and flaky texture, kosher salt has been a home-cooking standard for decades. But the two major brands, Diamond Crystal and Morton, are very different products. Your ruined meatballs can attest."

Via [dreamwidth.org profile] hunningham, "Pretending to be Batman helps kids stay on task".

"African Artist and Japanese Designer Create Stunning Kimonos By Mixing Cultures".

"The father of the American shopping mall hated what he created".

Definitely NSFW but an interesting read: "A decade of sex blogging" at Hey Epiphora.

"Rat Race". "Whether you see them or not, rats are usually around. They could be right under your feet, just above your head, or spelunking in the walls that separate the rooms in your home. The worst part is you would probably never know. Let’s look at what a day in the life of an average Halifax rat looks like.

Surprisingly, it’s not all that dissimilar to a day in the life of an average Haligonian human."
green_knight: (Autumn)
[personal profile] green_knight
Rogues Ahoi )

Haven't discovered any new casual games if you discount the rogue-likes. Finding good casual games that are not mobile ports and crawling with monetisation and gamification is HARD.

Overall, I don't think rogue-likes work for me as a genre, even though I'm enjoying this one tremendously right now: I do not like losing everything I've worked for/fought for/found. I had a lot of fun right now with a weapon with knockback, - so very, very satisfying - and I would have loved to keep it.


Picoreviews )

Valley, with spoiler )

Cross of the Dutchman (with spoiler and youtube link; warning for advanced misogyny) )

Putting my cards on the table: the inherent sexism of Cross of the Dutchman means that while I may appreciate parts of it, I will never _like_ it. The game has burnt that bridge very thoroughly; but just because the game developers chose to build two sides - people for whom this game is meant to be (men) and people who are the butt of jokes (women) does not mean I cannot examine and learn from it. There are a lot of unusual choices in this game, which are worth studying, and worth considering how much they contribute to potential enjoyment (or not) of gameplay.

Gameplay Observations. With major story spoiler (or you could just read Wikipedia) )

Bonus reviewlet: Dinosaur Hunt

This is a first-person shooter I picked up for 57p on Steam. I don't like the genre as such - I WILL NOT shoot at people - but, well, dinosaurs... it was worth trying out.

You get dumped in the darkness. Something glows slightly, it's another weapon. You can pick it up. I then spent several minutes positioning myself and pressing keys and trying to pick it up until I eventually found the right angle.
'You had enough time, here comes the dinosaur'

Right. I look left, right centre, around me, up and down. I get killed. I repeated this several times - each time I was savaged by an invisible enemy - and deleted. Not worth my time.


Also not playing: VanHelsing. I have redownloaded the game in the very slim hope that it might have been fixed - I *LOVE* it, but I've given up complaining to the developers since their responses have been 'this error has been fixed, you cannot experience it' and 'so what' when I told them the game would no longer run. As a last resort, I can try to get it to run in emulation, and I might just get fed up enough to try that.


AM Playing: Civilisation 5. [personal profile] caper_est has been putting a fair few hours into this, and is currently playing a Middle-Earth mod which looks just *so* much fun.

I'll do another full post on this another time - this has gotten quite long, but I will say that I needed help to get into this, and have now logged 35 hours for my first proper game, and feel a lot more comfortable with it. In fact, I've made use of the MacGamestore $10 sale to grab all of the DLC (offer will also work on Windows, it's a Steam Code), so I can play some more, including - eventually - Middle Earth.

Err, expect fewer new games to be tried and rejected in November.

The power of grit

Oct. 22nd, 2017 03:50 pm
green_knight: (Determination)
[personal profile] green_knight
(Videogames are just the example here. This is not a gaming post as such. It's more about language, and how having mainly negative terms for a concept makes it hard to view it positively.)

Before I praise myself for the incredible staying power that led me to finish a video game (which I shall review, in detail, in another post), I have to admit that it was a short one: other players managed in two hours, it took me three; the moment of sticking it out came after around one hour. So the amount of willpower I would need was always fairly limited; we're not talking about the person who spent 93 hours learning to play Dota 2 (a brief venture into message boards brings up people who have played 800-1200 h and who still don't feel they're very good... that's one time-intensive hobby!)

I have, in the spirit of my previous post, invested half an hour into watching a beginner's introduction to Dota 2 and... no. Good luck to people who love this, but I will not even start.


This is a post where I try to get my thoughts in order in regard to sticking things out, giving up, and the things we invest time and willpower in.


What I learnt from sticking it out, and why I won't do it again )

In my mind, at least, going back to a game I do not care about again and again just so I could beat it wasn't worth it. And rather than going 'see? I can overcome these hurdles and develop the skills necessary to do this thing' and going 'ok, I'm going to reinstall [games a, b, and c that I gave up on recently]' I'm going 'I'm grateful I didn't slip into that _super-determined, sticking-my-lower-jaw-out, must-do-this-or-die_ mode for any of the others; I totally give myself permission to bail from future games even earlier if I'm not feeling the love.'

Maybe we need a more nuanced vocabulary. Which we have, it's just all jumbled up inside my head, so maybe I should start by defining them, because 'in the future, I'm going to give up sooner' does not sound like a very positive statement, so the next thing I'm going to do in this post is look at how we talk about the cluster of things you invest a lot of time in, sticking with something, and walking out.

An attempt at taxonomy )

I think most people - at least in theory/retrospect/from a distance - can tell the difference between these perfectly well: when something takes over your life (or all of your mental/physical energy), it becomes a negative force, even if it's a fun thing. Even if it's a selfless thing that helps others.


Which brings us to staying power and its opposite.

I found that when writing this post almost all of the terms - direct or metaphorical - I could come up with for continuing to invest time and energy into a situation were positive. I say this as the owner of a 'determination' icon which I often use to signify 'I will push through this, I will not give up, I will not let this beat me'.

But let's bring the last one back to gaming, for a moment, because that's bringing out the issue so very, very clearly: there is a school of video game design that tries to set players puzzles they cannot solve easily. You're pitching your skills against the guys (usually guys) who _created the bloody playing field_. As I see it, failing - or deciding that you don't want to play - is not anything to be ashamed of: if someone wants to beat you with a deck of their own construction, in a game of their own making, of course they can.

Over on captainawkward.com there are regular discussions about how to recognise that a situation isn't working for you - whether friendship, partnership, workplace - and moving on. (I really wish more people would divorce _while they still kind of liked each other_.)

Pulling the plug on a bad situation is a positive action, yet we have mainly negative words for it. Staying in a bad situation is, by definition, a bad action, yet English has plenty of ways to praise staying and very few negative terms for it.

I have twice in my life stuck things out when I should have walked away. Both times mildly abusive situations. At the end of the first, I walked away with the knowledge that I'd stuck things out and a borderline nervous breakdown; at the end of the second I walked away with nothing after all and a severe crash and having to rebuild my life from scratch over a very, very long time. Both times, quitting would have done me immense good - I would have been able to seek a better situation much, much sooner. There are a number of other situations I've walked away from, and came out slightly bruised but in much better fighting spirit; because knowing when you cannot change a situation and extracting yourself from it IS a positive action.





And yet. The only negative persistence term I could come up with is 'banging your head against a brick wall'; I'm still looking for a positive way to say 'I quit'.

The fact remains that persistence is not always a good trait: if you're in a bad (or even just meh) relationship, a dysfunctional workplace, or something that should give you joy makes you feel more stressed and less competent, then you should get out, cast off your shackles (which is not always easy), and start again.

Sometimes relationships need work (but that's another rant for another day), sometimes you cannot simply walk out of your job (then again, I've left a dysfunctional job, which led to me having to move out of my home and it was STILL the best decision I could have made!), sometimes work is boring and learning is hard or frustrating, but if you're trying to learn a complex skill and not feeling moments of success, you are probably not using the best method for you. Taking control over my learning in both programming and art has been the best thing I could have done; I was getting nowhere with 'how one should learn' or 'how everyone learns' and it would have been far too easy to give up and feel that I just had no talent at all... but I had to stop what I was doing in order to reflect and find something better to pour my energy into.

(no subject)

Oct. 22nd, 2017 04:46 am
justice_turtle: Robot Jack from Stargate SG-1, captioned "fergit space adventure, we gonna do Shakespeare" (fergit space adventure)
[personal profile] justice_turtle
I got partway through second season on my latest rewatch of Stargate SG-1 before I had to stop for eyestrain, so I am summarizing some of my notes here for better findability next time I take a stab at it.

Read more... )

Weekly Random Post of Random

Oct. 22nd, 2017 08:58 am
alisanne: (Default)
[personal profile] alisanne


Have a fabulous week, everyone! And remember, love trumps hate. <3
alisanne: (Snape100)
[personal profile] alisanne posting in [community profile] snape100
Challenge 714: Snape's Library - The Nightshade Guide to Necromancy

This book of Dark magic could be of interest to someone like Severus who's enjoys learning about Dark magic . I suspect he'd jump at the chance to own it. Or just look at it. However you see it, this week we discuss Snape and the Nightshade Guide to Necromancy.

(Remember: drabble posts now appear on livejournal and insanejournal and dreamwidth.)

Insane Weekend, Part I

Oct. 22nd, 2017 08:28 am
wanderlustlover: (Quote: Rust and Stardust -zebra_patronus)
[personal profile] wanderlustlover
I. Nerdvana Con

This went about as well/not-well as I truly expected it to. The things that were badly planned for a first year, over all, were still badly planned for a first year (and one of them even went as unpatroned as I knew it would), but more importantly I made the decision to focus less on the con as a whole and more on the postage stamp area that is mine (/ours): which is only the Gaming Area/Gaming Committee.

Gaming went amazingly well. We had X-wing mini demo's. A game vendor who brought dice & games to sell, as well as was our awesome people who checked out both board games and card games for free play, too. We had a huge area for Intro to DND, with four different DM's running 1 hour campaigns. During the whole nine-to-two period of the 1st Nerdvana Con we never had less than 75 people in our area. It was a resounding success.

There was some incredibly inconvenient stresses with the person who headed up our committee for this last year, but it's about to be run, more specifically, by the four of us who've been around more during all the planning. During yesterday we filled two documents with how it's going to be run during the next year, too. All pro's, con's, ideas from us/the kids/the people volunteering time & product for us.

I went into the con yesterday burned out and not all that pumped (and considering the idea of not coming back at all to the big planning group or the small committee for next year), but I've come out off it proud of what we managed to accomplish for the fist year, and newly inspired for everything we can do in the next year to prep for the next Nerdvana Con.


II. Laura & Brian's Family's Halloween Lake Party

My whole party response has been underwhelming.

After two years of feeling guilty for never being able to make it to this rocking Annual Lake Halloween Party (which Amber & Laura go to, which is, I know now), run by Laura's husband's parents), I finally made it. It's out about an hour from town, and it was, undeniably, a gorgeous drive. Especially during the last 10-20 minutes of it, when everything is dips, and dales, and green rises, cutting into valleys and lake scenes.

Apparently, though, everything about party this year was bust. Everything that it wasn't, it was instead. The party usually has 60-75 people; it had about half that. The party is around a bonfire, because it's usually freezing; it was unexpectedly Texas hot even far away from the bonfire (and terribly warm near it). The party usually runs until 2-4 in the morning; we were leaving to shower and sleep around 11.

It being unprecedented, even the people who come every year were very surprised, and I've been told multiple times by multiple people 'it's never like this.'

My second borrowed DragonCon dress from Laura ended up being a bust, as the stays actually punch into the top of my thighs when I sit down. I crashed hard after the party. The nearby cabin we stayed in wasn't terrible, but the tiny place decided to not get cold and there was one glaring light through the front window, which mean after sleeping like brick, once I woke up at my normal 6, it was almost impossible to get back to sleep.

The party itself was a burst, but really the rest was just fine. It was lovely getting to hang out with Amber, Laura, and Brian, meeting Brian's parents and their friends across the way. The hours getting into perfect makeup and costumes for everyone was fun. The hot dog bar was a lovely, lovely thing, and second favorite to the venison sausage. The mule-rides were hilarious (especially when I accidentally stepped on the gas during one, and another where we were all trying to carry bottles and open drinks while going and down the hill in it).

During the same said main house alcohol raid which lead to the mule ride with the open drinks, I discovered a new alcohol I have a deep, new love for: Tennessee Fire. It's cinnamon whiskey, but it tastes exactly like a red hot. It's better than any Fireball or Goldschläger.

It was nice to have a catch-up session in general, since I don't see Amber usually during my weeks or months anymore the way it used to be daily working in the same grade-leve/department as her. It was nice to see Laura for something fun and frivolous, and not simply related to us talking about my arduous -- that are mostly rare, but highly emotional bouts on the -- path with everything revolving around my endocrinologist.

Pipe Creek is gorgeous in the blustery, just barely sprinkling morning (and now, raining!), with a riot of garden colors and a million birds singing. It really is a lovely place and I can see the appeal all around. It will be fun to come back in the spring and see the infamous St. Patrick's Day party.

We've plans off to breakfast next with all the crew out here, and then I'll be off into the rest of Insane Weekend's plans. Geek Girl Brunch will be in the middle of my day with October's Cosplay brunch, and then tonight my house is hosting a viewing party for Grand Prix Event #1: Rostelecom. More on these and other things once they've come to me.
andrewducker: (Default)
[personal profile] andrewducker
There's something that Dark Souls does which not many other games do - turn an out-of-game mechanic into a part of the in-universe background. In the case of Dark Souls it's the way that "dying" in the game - and returning to your last save point, leads to the idea of the main character as Undead, cursed to return to life, losing some of themselves each time.

Universal Paperclips also takes a common game mechanic and turns it into part of its story. It's a clicker/idle game - a genre which traditionally begins with you clicking on a button to produce an item, selling the items to allow you to automate the clicking, and then balancing the various resources that are produced in order to boost the production rate. The games tend work on exponential increases, where intermittent step changes in technology move you to the next level. This gets very silly very quickly - Cookie Clicker can end up with you producing duodecillions of cookies (1,000,000,000,000,000,000,000,000,000,000,000,000,000).

The genius of Universal Paperclips is that it ties this idea together with the idea that Nick Bostrom invented in 2003 - the Paperclip Maximizer. Which is an illustration of an AI which is not dangerous because it's cartoonish villain which hates all humans, but because it has things it wants to do, and humans are in the way. In this case, whoever created the AI gave it the drive to make paperclips, not realising that if such a creation got out of control it would then maximise the number of paperclips whether or not this meant converting the entire surface of the planet into them.

So the game starts off with you making a few paperclips. And then managing the income from selling them, making making some automatic clippers to make them for you, investing in marketing. And then slowly upgrading yourself, gaining the trust of your creators, and then...well, you should probably play it for yourself.

(It took me about five hours to play it through, over a couple of days. It doesn't run when it's in a background tab, so I recommend putting it in its own window, or even a different browser.)

Session #67: Peaceful Serenity

Oct. 22nd, 2017 02:54 pm
schneefink: Parker grinning, from First David Job (Parker smiling before jumping off a buil)
[personal profile] schneefink
I love playing D&D.

After our unexpected fight and victory against our enemy's head spy, we were looking for the gem with the soul of my undead minion.

The next sessions were so much fun that I wrote fic about it :D
Surviving Caterpillars
Featuring, among other things, my undead cat familiar fighting a dragon. I don't know how much sense it'll make for anyone not familiar with our campaign, but I enjoyed writing it a lot.

After that came the attack on the city occupied by enemy forces. Details )

11 Hours to Deadline!

Oct. 22nd, 2017 02:04 pm
fgemods: (Default)
[personal profile] fgemods posting in [community profile] fandomgrowthexchange
It's just under 11 hours to the assignment submission deadline, today at 11:55pm UTC. (Countdown | What time is that for me?)


We still have two open pinch hits; if you can take either, please comment here or on the linked post with your AO3 username and the pinch hit you'd like to claim. All comments are screened.

big difference

Oct. 22nd, 2017 05:14 am
kengr: (Default)
[personal profile] kengr
Copy and share:
“I draw a line down the middle of a chalkboard, sketching a male symbol on one side and a female symbol on the other. Then I ask just the men: What steps do you guys take, on a daily basis, to prevent yourselves from being sexually assaulted? At first there is a kind of awkward silence as the men try to figure out if they've been asked a trick question. The silence gives way to a smattering of nervous laughter. Occasionally, a young a guy will raise his hand and say, 'I stay out of prison.' This is typically followed by another moment of laughter, before someone finally raises his hand and soberly states, 'Nothing. I don't think about it.' Then I ask women the same question. What steps do you take on a daily basis to prevent yourselves from being sexually assaulted? Women throughout the audience immediately start raising their hands. As the men sit in stunned silence, the women recount safety precautions they take as part of their daily :routine. Here are some of their answers: Hold my keys as a potential weapon. Look in the back seat of the car before getting in. Carry a cell phone. Don't go jogging at night. Lock all the windows when I sleep, even on hot summer nights. Be careful not to drink too much. Don't put my drink down and come back to it; make sure I see it being poured. Own a big dog. Carry Mace or pepper spray. Have an unlisted phone number. Have a man's voice on my answering machine. Park in well-lit areas. Don't use parking garages. Don't get on elevators with only one man, or with a group of men. Vary my route home from work. Watch what I wear. Don't use highway rest areas. Use a home alarm system. Don't wear headphones when jogging. Avoid forests or wooded areas, even in the daytime. Don't take a first-floor apartment. Go out in groups. Own a firearm. Meet men on first dates in public places. Make sure to have a car or cab fare. Don't make eye contact with men on the street. Make assertive eye contact with men on the street.
― Jackson Katz, The Macho Paradox: Why Some Men Hurt Women and How All Men Can Help”

Phoning it in

Oct. 22nd, 2017 12:27 pm
oursin: Cod with aghast expression (kepler codfish)
[personal profile] oursin

Oh dear, another blooper from David Mitchell in this week's Observer New Review.

Or, at least, a classic case of writing about something before reading it properly.

The first was that Cambridge University lecture timetables are being labelled with “trigger warnings” about the plots of various literary works, including The Bacchae and Titus Andronicus. So English literature undergraduates are being protected from the knowledge of, among other things, what one of Shakespeare’s plays is about, in case it upsets them.
That is so not what the furore about this that I saw across my bits of social media was: what I saw was the push-back against the elitist assumption that eny fule already no that Titus Andronicus contains murder, rape, mutilation, and involuntary cannibalism (not to mention massive amount of racism).

And trigger-warnings aren't about protecting people from the knowledge that works of art contain disturbing material: they're precisely about letting people who haven't yet encountered them know that they contain material some people may find upsetting. Like the warnings you see at the beginning of a movie, just so you know what you're letting yourself in for.

And I'm really not sure that one can assume general cultural familiarity with one of the less-produced of Shakespeare's plays (the one that suggests that, had he been writing in the 1960s, he'd have been working for Hammer Horror - while some of the early comedies suggest also possibly moonlighting for the Carry On films, but I digress). Okay, there has been a movie version of the play itself, and Theatre of Blood alludes to it in one of the vengeances taken against the critics of the protag. But I doubt it's all that well-known to the individual on the Clapham omnibus.

Weekly Check In October 22

Oct. 22nd, 2017 12:35 pm
tanaqui: Illumiinated letter T (Default)
[personal profile] tanaqui posting in [community profile] thisfinecrew
As there haven't been any posts in the comm this week, I've just repeated most of the links for ways to donate to hurricane relief efforts. Feel free to add more links (for anything) in the comments or tell us what you've been up to.

Housekeeping (the usual stuff)

Reminder that we have a suggestion post if there’s a topic that you’d like to see discussed but would like to ask the mods to look into. This can be anything from general information, or a how-to-do-a-thing, or something you may want to discuss as a community. Folks are welcome to post directly to the comm as always, but if you’re not comfortable/don’t have spoons, we can help too.

As we don't always get the time to pull things out of the suggestions post into their own separate posts, it may be worth checking every week (or tracking the post) to see if there's any new information you're interested in.

Also if you need help with tags, PM [personal profile] redbird, who is our tag guru. Both [personal profile] tassosss and I are very grateful for the help.

Hurricane relief

Lin-Manuel Miranda made a thing for Puerto Rico
[community profile] fandomlovespuertorico is live! Go and bid -- bidding for the main auction closes 6pm EST, Monday October 23rd but there are other auctions/activities listed over there
Links for how to help with the relief efforts for Irma and Maria
For lots of links for hurricane relief for Harvey, see the check-in post from two weeks ago

So, what have you all been up to in the last week or are planning to get involved in next week?

Poll #18974 The Week
Open to: Registered Users, detailed results viewable to: All, participants: 3


This week, I....

View Answers

called my one senator
1 (50.0%)

called my other senator
1 (50.0%)

called my representative
1 (50.0%)

called my governor
0 (0.0%)

called my state reps
1 (50.0%)

sent a postcard/email/letter/fax
1 (50.0%)

attended a town hall
0 (0.0%)

donated money to a cause
0 (0.0%)

attended an in-person activist group
0 (0.0%)

participated in phone/online training
0 (0.0%)

View Answers

went to a protest
0 (0.0%)

signed up for alerts
1 (50.0%)

took care of myself
0 (0.0%)

not a US citizen but worked in solidarity in my own community
1 (50.0%)

did something else
0 (0.0%)

committed to action in the coming week
0 (0.0%)


(no subject)

Oct. 22nd, 2017 12:02 pm
oursin: Brush the Wandering Hedgehog by the fire (Default)
[personal profile] oursin
Happy birthday, [personal profile] gryphynshadow!
icon_uk: (Default)
[personal profile] icon_uk posting in [community profile] scans_daily
Justice League Action has been producing some terrific episodes, taking a sort of "Brave and the Bold" take on the wider DC Universe.

They've also released a series of shorts, and I think I rather like this one which showcases some problems encountered when Firestorm faces Metallo and tries to transmute his Kryptonite heart.

Wackiness ensues )

and for my next trick

Miraculous Ladybug Season 2 )

The Most Dangerous Man in the World

Oct. 22nd, 2017 03:15 am
ysabetwordsmith: Cartoon of me in Wordsmith persona (Default)
[personal profile] ysabetwordsmith
A whole lot of "water is wet" observations, but I do admire the precision of analysis in listing specific actions of #45 and why they are troubling.

Profile

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Joshua Kronengold

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