A few months ago, someone ran a "Groundhog Day" scenario at a local con as a pickup game using Monsterhearts.
drcpunk played in it.
Now, first, it seems clear to me that people had fun at this game. It was -not- a failure, by any means.
However, it also seems clear, both based on
drcpunk's description of play, and in what I've heard elsewhere, that the game was not ideal -- both in that it violated the implicit contract of play of Monsterhearts, and that it didn't really fulfill the promise that one -could- have in a Monsterhearts/Groundhog Day scenario.
FWIW, my purpose isn't to trash the original game. It seems to have been fun! But I want to sketch out how I'd do something similar that would fit my aesthetic better.
( This is yet another very geeky RPG methods post. Be warned! )
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Now, first, it seems clear to me that people had fun at this game. It was -not- a failure, by any means.
However, it also seems clear, both based on
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
FWIW, my purpose isn't to trash the original game. It seems to have been fun! But I want to sketch out how I'd do something similar that would fit my aesthetic better.
( This is yet another very geeky RPG methods post. Be warned! )