Bundle of Holding: Cawood Monsters

Jun. 23rd, 2025 01:57 pm
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[personal profile] james_davis_nicoll


Bestiaries and DM sourcebooks from Andrew Cawood at Cawood Publishing for Dungeons & Dragons Fifth Edition (2014) and compatible tabletop roleplaying games.

>a href="https://bundleofholding.com/presents/CawoodMonsters">Bundle of Holding: Cawood Monsters
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[personal profile] james_davis_nicoll


Encouraging the next generation of space pirates and superheroes...

Five Stories Featuring Highly Supportive Parents
duckprintspress: (Default)
[personal profile] duckprintspress
A graphic featuring a mosaic of photographs and smaller banners for various events, all related to fandom things such as people in cosplay. A logo in the middle shows a muscled person with a boxy robot head flexing, and text in a circle around this reads "Toying Around Block Party Est: 2018 #upstateny." Bottom text reads June 28th Food Trucks Vendors Live Music & More! 10 - 6PM Main St. Johnstown NY.

 

This Saturday, June 28th, Duck Prints Press will be joining over 100 other vendors, food trucks, fannish organizations, and others to turn Main Street in Johnstown into a geeky awesome block party! This event is hosted by Toying Around, and last year it was a great time – I have high hopes for 2025, too. We’ll be there 10 a.m. to 6 p.m. If you’re in the area, come say hi!

You can learn more about this event on the Toying Around Facebook page. See ya there!


larryhammer: animation of the kanji for four seasonal birds fading into each other in endless cycle (Japanese poetry)
[personal profile] larryhammer
For Poetry Monday:

Kyoto, Yone Noguchi

Mist-born Kyoto, the city of scent and prayer,
Like a dream half-fading, she lingers on:
The oldest song of a forgotten pagoda bell
Is the Kamo river’s twilight song.

The girls, half whisper and half love,
As old as a straying moon beam,
Flutter on the streets gods built,
Lightly carrying Spring and passion.

“Stop a while with me,” I said.
They turned their powdered necks. How delicious!
“No, thank you, some other time,” they replied.
Oh, such a smile like the breath of a rose!


Noguchi Yonejirō, who wrote in English as Yone Noguchi, was a Japanese writer in both English and Japanese, and his poetry and essays from, especially, the first two decades of the 20th century were influential on both Ezra Pound and W.B. Yeats. This poem was published in 1908, shortly after he returned to Japan after living in the United States for over a decade.

---L.

Subject quote from Creep, Radiohead. (bonus PMJ cover)

Happy Birthday, White Guy!

Jun. 23rd, 2025 01:00 pm
[syndicated profile] cakewrecks_feed

Posted by Jen

Sarah C. writes, 

"I was answering a hundred questions while ordering the cake for my husband, Guy's, birthday.

'Cake?'

'Yellow.'

'Icing?'

'Buttercream.'

'What do you want it to say?'

'Happy Birthday, Guy.'

'What color do you want that written in?'

'White.'

"When I went back to pick it up, the woman at the bakery - who wasn't the decorator - gave me a strange look."

 

And I think I see why:

"And all the fishes say I'm pretty fly for a (White) Guy!"

 

Thanks to Sarah C., who agrees that (White) Guy is looking awful green.

*****

And from my other blog, Epbot:

Clarke Award Finalists 2002

Jun. 23rd, 2025 10:09 am
james_davis_nicoll: (Default)
[personal profile] james_davis_nicoll
2002: Cherie Blair wows Britain with a notably successful real estate deal, Terry Pratchett's Night Watch wins the Best Scottish Socialist novel Prometheus Award, and an earthquake shakes England after Margaret Thatcher makes a public appearance.

Poll #33279 2002 Clarke Award Finalists
Open to: Registered Users, detailed results viewable to: All, participants: 29


Which 2002 Clarke Award Finalists Have You Read?

View Answers

Bold As Love by Gwyneth Jones
10 (34.5%)

Fallen Dragon by Peter F. Hamilton
7 (24.1%)

Mappa Mundi by Justina Robson
7 (24.1%)

Pashazade by Jon Courtenay Grimwood
8 (27.6%)

Passage by Connie Willis
20 (69.0%)

The Secret of Life by Paul J. McAuley
5 (17.2%)



Bold for have read, italic for intend to read,, underline for never heard of it.

Which 2002 Clarke Award Finalists Have You Read?
Bold As Love by Gwyneth Jones
Fallen Dragon by Peter F. Hamilton
Mappa Mundi by Justina Robson
Pashazade by Jon Courtenay Grimwood
Passage by Connie Willis
The Secret of Life by Paul J. McAuley

2025.06.23

Jun. 23rd, 2025 07:27 am
lsanderson: (Default)
[personal profile] lsanderson
'Swedes like generous, personal, lived-in spaces': The Scandi homeware style that Swedish people love
Dominic Lutyens
https://www.bbc.com/culture/article/20250620-the-true-scandi-style-that-swedes-love

How the Grateful Dead built the internet
Allegra Rosenberg
https://www.bbc.com/future/article/20250618-how-the-grateful-dead-shaped-social-media

Some beaches closed in Hennepin County after water test results
By Kilat Fitzgerald
https://www.fox9.com/news/beaches-closed-hennepin-county-water-test-results Read more... )

"… and its launch it got."

Jun. 23rd, 2025 01:16 pm
[syndicated profile] languagelog_feed

Posted by Mark Liberman

There are several different types of "fronting" or "preposing" in English, sometimes categorized in syntactic terms (e.g. wh-movement) and sometimes in pragmatic terms (e.g. topicalization). Here's recent example of a familiar type, for which I don't know a standard name:

The stage was set for Tesla to get its launch, and its launch it got.

That example seems a bit awkward to me, but definitely still possible. Examples where the preposed item is a simpler noun phrase seem to go down a bit easier — for example, substituting "a launch" for "its launch".

The preposed item can be a a verb phrase:

He threatened to leave the meeting, and leave the meeting he did.
She said he'd be writing a letter, and writing a letter he was.

Or an adjective:

I expected them to be angry, and angry they were.

The adverbial version of so is often used in a similar way, often with the background assumed, or expressed across a conversational turn boundary:

So it seems.
So they said.
So we will.

However, scanning various grammars and articles turns up examples but no terminology. Can anyone point us to a standard term? It would be surprising if none exists.

 

(no subject)

Jun. 23rd, 2025 09:46 am
oursin: Brush the Wandering Hedgehog by the fire (Default)
[personal profile] oursin
Happy birthday, [personal profile] bessemerprocess and [personal profile] libskrat!

Meanwhile...

Jun. 23rd, 2025 10:27 am
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[personal profile] selenak
Real Life (not mine, personally, mine is just very busy) in terms of global politics being a continued horrorshow, I find myself dealing with it in vastly different ways in terms of fandom - either reading/watching/listening to things (almost) entirely unconnected - for example, this YouTube channel by a guy named Elliot Roberts whose reviews of all things Beatles as well as of musical biopics of other folk I can hearitly recommend for their enthusiasm (or scorn, cough, Bohemian Raphsody, cough), wit and charm - , or consuming media that is very much connected to Current Events. For example: about two weeks ago there was a fascinating event here in Munich where an Israeli author, Yishai Sarid, who is currently teaching Hebrew Literature at Munich University was introduced via both readings from several of his novels, many, though not all of which are translated into German, and via conversations. While the excerpts of already published novels (and the conversations around them) certainly were captivating, and led me to reading one of them, Limassol, which is a well written Le Carréan thriller in the Israel of 2009 (when it was published) context), the novel he talked about which I was most curious about hasn't been translated into German yet, though it has been translated into English: The Third Temple.

This was was originally published in 215 and evidently has been translated into English in 2024, with an afterword by Yishai Saraid in which he basically says "people thought I was kidding or writing sci fi in 2015. I wish. I could see where this is going then, and now you can, too". If I tell you that a reviewer back in the day according to google described the novel as "if the staff of Haaretz and Margaret Atwood had a child", you may guess what it's about. I will say that if the staff of Haaretz and Margaret Atwood had a child, I wouild expect it to be a female rather than a male narrator, but yeah, other than this. A spoilery review ensues. )
mific: (Kaos - Zeus)
[personal profile] mific posting in [community profile] fanart_recs
Fandom: Kaos
Characters/Pairing/Other Subject: Eurydice/Canaeus
Content Notes/Warnings: none
Medium: digital art
Artist on DW/LJ: n/a
Artist Website/Gallery: chiefhexagon on tumblr
Why this piece is awesome: I like the strong lines of the drawing and the likenesses are very good. Also, great lighting effects from the lit match.
Link: Taste and emotions in the Underworld

(no subject)

Jun. 23rd, 2025 04:35 am

Well, it was a long day

Jun. 22nd, 2025 11:35 pm
james_davis_nicoll: (Default)
[personal profile] james_davis_nicoll
But I ended it by reuniting one fellow with his wallet and someone else with their car keys.

Origins: games played

Jun. 22nd, 2025 10:51 pm
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[personal profile] cellio

We got home from Origins Game Fair today. As usual, we focused on games we don't already know, which means we expect some winners and some losers. This year, most of our pre-convention information about these games came from Board Game Geek (and, in one case, a fan among my readers). We also attended a couple non-games.

Origins has a ton of games, and you really want to preregister for them instead of taking your chances at the con. Dani winnowed the huge list down to a smaller number of candidates, and then we sorted those into four buckets: A (really want to play), B (looks good), C (would play), and X (nope!). I'm going to list the bucket we put each game into, so I can start tracking prediction versus reality. We had to do a second round of scheduling after we got locked out of some of our initial picks, so not all games have buckets.

Theoretically most games at Origins are taught. Some require experience (we didn't sign up for any of those). Some games were additionally listed as "learn to play", suggesting more active teaching and guidance. Some, but not all, of those are run by the publishers. We had one outstanding learn-to-play non-publisher experience.

Wednesday

  • Keep the Heroes Out!: Cooperative game where the players are dungeon monsters trying to keep the invaders (heroes, adventurers) from getting their hard-earned treasure. Each monster has different abilities. It sounded like a fun concept and some of the mechanics were interesting, but a lot depends on random chance and it was hard to strategize. It's icon-heavy; there was a player cheat sheet (good), but it was not entirely accurate (bad). Thumbs down. (Bucket: A.)

  • Pandemic: The Cure (it looks like we were playing with the Experimental Meds expansion): This is an abstraction of Pandemic, using six zones instead of a world map and role-specific dice to constrain your actions. On your turn you roll your dice, which tell you which actions (including role-specific ones) are available to you this turn. You can re-roll, but if the biohazard face comes up that moves the group along the infection track (and you can't re-roll that die). Diseases are asymmetric dice, with the number telling you which zone it affects. Curing diseases involves players collecting dice of the same color, replacing the cards in the original game. It's a quick game and we enjoyed it. We want to get it. (Bucket: C.)

Thursday

  • Metro: The board made me think of Tsuro when I saw it. Players are trying to build train tracks connecting starting positions with a station. The edge of the board alternates starting positions and stations and there's a station in the center of the board. You're trying to make your tracks as long as possible and there's a bonus for connecting to the center station. On your turn you place a tile into the 8x8 grid; each tile has two track connections on each edge, and it's designed so that there's always a valid placement. It's a quick game; our teaching game was about 40 minutes. We both liked this a lot and want to get it. (Second-round pick.)

  • Weather Meeple: A lightweight game about manipulating the weather. You're trying to use your weather cards (which can produce sun, rain, lightning, clouds, or snow) to "build" the weather systems for four "goal" forecasts. It's sort of an engine-building game (your cards and what they produce), with new card draws affecting which of your cards can produce this round, which you can mitigate with an action... cute, ok. I'd play again if a friend brought it over and wanted to, but otherwise, meh. (Second-round pick.)

  • Dwellings of Eldervale: No. Just...no. Ok, I understand why it appeals to some; it's sort of worker-placement, sort of area-control, definitely monster-fighting, cards you can buy to gain abilities, sixteen different "factions" to choose from each with its own special abilities, variable dynamic board with special spaces... I should have taken stronger note of the game-runner asking us, at the beginning, to just go with it and if we aren't having fun don't let it show. The game has a lot of stuff, so you need a large table, and the con's options for that are bad, and the game components were already visually challenging even before that... Thumbs down. (Bucket: A.)

  • High Frontier: Dani really likes the idea of Phil Eklund's games, which tend to be about biology and evolution and get very, very detailed. I noted the BGG complexity rating of 4.35 (out of 5) and suggested that maybe we split up for that session. He reported that the game has a lot of potential and he'd like to figure it out, but if he's going to burn social capital on getting a group together to figure out a long complex game, it's not going to be this one.

  • Learn to play: Nassau: Rum & Pirates is a good game. It didn't need a second level, adding a seafaring phase after each city phase. 'Nuff said. (Bucket: A.)

  • Foundations of Rome: Loved this. Players are building three types of buildings (residential, commercial, civic) on a shared grid. You each have a supply of buildings of different sizes and shapes. In order to build, you first have to acquire deeds to the land you'll need. Deeds come out for purchase in random order, so while your goal might be that big bank that requires four spaces in a square, you might have to start with a couple one-space houses or bakeries or whatever and then replace them as you get the land you need. (You can always replace to grow, but you can't subdivide.) Most buildings score based on what they're adjacent to, so there's a lot of player interaction. Our game took about an hour.

    The game is physically beautiful. You get a tray of three-dimensional, decorated little buildings, with clear indications on their tops about how they score. Based on the images at Board Game Geek, there's a whole fandom around painting those miniatures. The game is very expensive (over $300). I don't think it would be nearly as satisfying to play without the nice components, but we're not shelling out for that, either. This game might be one we look for at conventions. (Bucket: A.)

Friday

We got almost none of our first-round picks for Friday, so we ended up assembling this from still-available parts.

  • Learn to play: Liftoff 2.0, run by the designer: Competitive space-program development starting in the 1950s. Players develop technologies (like orbital satellites, first-stage rockets, and capsules) and do research to improve their safety. You schedule future launches and do your best to develop what you'll need to a level of safety you're willing to go with, and then you roll the dice for each stage of the launch to see how you did. You gain prestige points from successful launches and from being the first to do things like put a man in orbit. Prestige begets better funding. Failures and random events can set you back, and you might decide to scrub a scheduled launch if your research didn't pan out enough (or you ran out of money to fund it). This is a remake of an older game I've never played. I'm interested in seeing the finished game (we played with a prototype and I gave some feedback on some vision issues).

  • Town Builder: Coevorden: Tableau-building card game. Each card can be used as either a specific (proto-)building or a specific resource. To build a building, you buy its card and then accumulate the resources that will be needed to construct it. When you have all the resources, your building is built and you can use any special abilities it gives you. Buildings are worth victory points (harder buildings are worth more), and there are also some random goals like "have three civic buildings". It's a fairly quick game, maybe 45 minutes (box says 30-60). We chose it in part because of the publisher, First Fish -- we like another of their games. We bought this at the convention.

  • Corps of Discovery: Lewis and Clark and Monsters. This is a cooperative deduction game with periodic specific goals. Players are exploring a map, turning over tiles to reveal things like water, food, forts, and threats. You are told some "rules" for placement like "water and food will always be adjacent", which lets the group reason about the not-yet-revealed spots. You need to collect certain resources at certain times, have food and water and a campfire at the end of the day, and gather things to improvise weapons for when the monsters find you. We both liked it a lot and want to get it. I do hope there's enough map variability, given that there are those constraints, to keep it interesting. (I mean, I used to accidentally memorize the eye chart at my vision exams before they introduced more variability. I didn't want to...) (Bucket: A.)

  • We also attended two seminars, one on 19th-century science fiction and one allegedly on military logistics in ancient and medieval times.

Saturday

  • Kingsburg: Each player has a province that you're trying to improve. The game plays through five years of four seasons; spring, summer, and fall are for production and building, and in the winter the monsters come out. By winter you need to have enough strength from the buildings you built or the mercenaries you hired. On your (non-winter) turn you roll three dice and can spend them to claim positions from 1 through 18 -- standard worker-placement rules, first come first served. You could use just one of your dice to get that wood on 4 that you really need, or you can combine them to get higher-value items. You need an exact match, so depending on how you rolled, you might not get what you were trying for. You can see what other players rolled, so you can reason about what they might take from you or what you can safely leave for later. We both liked this. (Bucket: B.)

  • Learn to play: Canals of Windcrest: Sequel to Mistwind, which we like. Despite it being marked "learn to play", there was a large, fast info dump at the beginning and it looked like there wouldn't be a lot more, and there are a lot of moving parts, and I was not feeling good about it, so (after confirming it wouldn't mess up the table) I bailed. Dani played and reported that it's a good game but, yes, lots of moving parts that he only started to understand after playing. (Bucket: A.)

  • Unpub: There is an area set aside for game designers to test-drive works in progress. For players, you can just show up, look around for something that looks interesting and has the "needs players" flag up, and go join. While Dani was playing Canals I wandered in there and joined a game called Toll the Dead. (This turned out to be thematically coincidental; see next entry.) This is a cooperative game with limited communication (made me think of Crew in that regard). The dead and also the destroyer are working their way up through the nine circles of hell trying to escape; the players have to stop them. Your tools: bellringers who do damage to enemies in the same space (maybe more) and then move, and variable special abilities. You roll dice and then allocate them semi-secretly; everyone can see if you're bringing in a new ringer and where, but most other actions are secret. (There's more to it, but I don't want to do anything that might impede the designer. For example, Origins has a no-photography rule in this room.) I enjoyed the game a lot and after we played the designer asked for feedback (general and some specific questions) and we had a good conversation. She's hoping to pitch it to a publisher, not Kickstart it, so there's no URL to follow right now but I did get a card so I can check back later.

  • Inferno: A "soul management" game, the publisher says. Each turn has two places, below and above. Below, you are trying to guide souls to the correct circles of Hell, gaining infamy (victory) points when you deliver them. Above, you are placing workers in various buildings in Florence to get corresponding game effects. What you did in Hell restricts what you can do in Florence. Hell gets restocked when players use the Florence action to accuse someone of sin, which gets you benefits in Hell. There are scoring tracks (one for each circle) and you only get to score a track at all if (a) you have one of your markers there and (b) you managed to place a different marker there, the means for which were a little unclear to me. It felt like a very complicated game; BGG says 3.57 but I would have put it at 4+. I don't mind that I played but I'm not looking for another game of it. (Bucket: A.)

  • Learn to play: Terraforming Mars: Ok, it's like this. I've been around games of Terraforming Mars. I've been around one struggling teaching session of Terraforming Mars that persuaded me to be elsewhere in a hurry. It looks super-complicated and super-fiddly. This session, though, was a delight. The person running it (just a regular gamer, not from the publisher) was excellent and enthusiastic. I now understand why some of my readers like this game.

    Players are each playing a corporation who are collectively trying to make Mars habitable. There are joint goals, like increasing the oxygen level and temperature, and you get victory points when you contribute to those goals. You also have other ways to get points. At its core everything depends on two things: what resources you have (and can generate), and what cards you choose to buy and later play. Card-management is probably pretty strategic once you know what you're doing; in this game I was playing more tactically, becuase how would I know if this card I can buy on turn 2 might be useful five turns from now when the temperature is high enough to allow me to play it? Stuff like that. Cards can give you resources, better resource generation, ways to earn points (I had "Pets", which collects points when people build cities), discounts on standard actions (like placing a forest tile), and lots more. Each round there's a card draft where you can choose cards to keep (for a fee). Playing them also costs money. Your corporation gives you some special advantages, which you should factor in, but sometimes the best cards just don't show up (or show up at the right time).

    Our session, with teaching and coaching and some discussion after, ran a little over three hours. With experience, it's probably a two-hour game, or maybe even shorter. (Bucket: B.)

Sunday

We were signed up for two two-hour games on Sunday (both in bucket A). The first one was a no-show, and we decided that the second one wasn't compelling enough to wait for and headed home instead. Playing games most of the day for several days is already pretty tiring (more for me than for Dani I think), and we didn't do a great job this time of padding the schedule with non-game (or non-game-in-the-room-with-the-enervating-fluorescent-lights) activities. One solution there -- at the cost of making the jigsaw puzzle more complicated -- might be splitting up here and there like we did this time. For example, I like RPGs more than Dani does, and I haven't played any at conventions.

Titansfall D&D: Summary for 6/22 Game

Jun. 22nd, 2025 11:08 pm
settiai: (Sim -- settiai (TriaElf9))
[personal profile] settiai
In tonight's game, the rest under a cut for those who don't care. )

And that's where we left off.
[syndicated profile] otw_news_feed

Posted by Caitlynne

Candidates Announcement

The Organization for Transformative Works is pleased to announce the following candidates for the 2025 Election (in alphabetical order by given name):

  • C. Ryan S.
  • Elizabeth W.
  • Harlan L.B.

Because we have 2 seats to be filled and 3 candidates, the 2025 election will be contested – that is, the members of the OTW will vote on which candidates fill the seats.

The Elections Committee is excited to introduce the candidates to all of the members of the OTW! Included in this post are links to short Bios and Platforms written by the candidates. This post also marks the beginning of our Q&A period, during which we invite the public to submit questions for the candidates. Additionally, we will be holding a series of live chats – dates and times for those are to be announced based on candidate availability. Information on the voting period and how to vote will also be posted shortly.

In the meantime, there is a timeline of Elections events available here for your reference. Read on to learn more about our candidates and how you can submit questions for them!

Platforms and Bios

We asked each candidate to provide us with a Bio that sums up their professional and fannish experience, as well as to write a Platform about their goals for their term on the Board by answering the following questions:

  • Why did you decide to run for election to the Board?
  • What skills and/or experience would you bring to the Board?
  • Choose one or two goals for the OTW that are important to you and that you would be interested in working on during your term. Why do you value these goals? How would you work with others to achieve them?
  • What is your experience with the OTW’s projects and how would you collaborate with the relevant committees to support and strengthen them? Try to include a range of projects, though feel free to emphasize particular ones you have experience with.
  • How would you balance your Board work with other roles in the OTW, or how do you plan to hand over your current roles to focus on Board work?

You can read both the candidates’ answers to these questions and their bios by following the links below.

Question & Answer (Q&A)

To better accommodate the time constraints of the election and the workload for candidates, we are asking voters to limit to one question per message. Additional questions in the same message will be discarded. Limit of three questions per person.

Anyone may submit questions via the Elections form. Please submit all questions by 11:59pm UTC on June 29 (what time is that where I live?). All candidates will answer each question submitted, subject to the following restrictions:

  • Questions must be a maximum of 50 words long.
  • Any submitted questions repeating what is already addressed on Platforms will be ignored. This is to allow candidates to dedicate more time to answering new questions.
  • Similar questions will be grouped together to avoid candidates giving repetitive answers. Elections volunteers will decide which questions are similar enough to group.
  • If you have a follow-up to a Platform question, please specifically mention it is a follow-up so Elections volunteers know not to treat it as a repeat.
  • One question per message. Additional questions in the same message will be discarded.
  • Maximum of three questions per person.

The posting date for answers will be chosen depending on the number of questions received. Posts will be spread out, arranged by topic, to make it easier for voters to read all the answers.

musesfool: a baseball and bat on the grass (the crack of ash on horsehide)
[personal profile] musesfool
I maybe should have rethought making chicken cutlets today, which was one of the hottest days we've had so far and it only looks like it's going to get hotter this week before it cools down, but I did not - they were on sale and I bought them, so I had to cook them as there is no room in my freezer to freeze them!

I did nope out of the extra steps of making chicken parm, though. No need to put the oven on again - I did enough of that yesterday when I baked chocolate banana bread and then made bacon for lunch for several days during the week. I just need to get through Tuesday - our only in-person board meeting this year and gosh, I wish we had talked the CEO out of it since it's supposed to be 97°F on Tuesday, but we did not. Hopefully people show up! (if they don't, that can be the argument against doing it again, at least until we get a new CEO. Their poor showing last September let us convince everyone that we only needed to do it once this year.) And I am meeting Friend L for dinner afterwards, so that should be fun! Next week I have a 3-day work week and then 2 weeks after that, I'm off for a whole week for my birthday week, so really, it's just getting through Tuesday. *deep breaths*

I did not watch the Mets last night and they mashed, so I decided not to watch them again tonight (also ESPN is the worst), which seems like the right decision, since they are being soundly beaten, at least so far. Sigh. I know it's a long season, but couldn't they have saved some of those runs for tonight?

Sigh.

*

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Joshua Kronengold

December 2024

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