Active Entries
- 1: Two weeks, two cons
- 2: Godspeed, friend.
- 3: Session got
- 4: No, the Hugo fracas was NOT some conspiracy of American/European fans to hurt Chinese people
- 5: Meme time: Amendment
- 6: Halloween: Reverse Trick or Treating
- 7: Chicon 8
- 8: Games and steak and cartoon/fantasy violence
- 9: Netherworld campaign
Style Credit
- Style: Neutral Good for Practicality by
Expand Cut Tags
No cut tags
no subject
Date: 2009-05-08 05:30 pm (UTC)But play (or rather, combat--other play is pretty straightforward/normal)? It's fun, but its fun in a cinematic figures wargame way. You can certainly do crazy things with improvised abilities, but a lot of the combat game involves manipulation of the space -- optimizing your movement, pushing bad guys into clusters so they can get zapped as a group, or pulling an enemy soldier out from the thick of things so your friends can move around more freely. I could see playing the game without a battlemap (where you're using the -conceptual- forced movement abilities rather than the physical ones), but if the concept of everyone playing a bit like a 6th level ranger doesn't appeal to you, what's the point?