Hey, I owe you a conversation from Boskone about how different Nix series would make good video games.
Sabriel, and to a lesser extent the rest of the Abhorsen trilogy, would make an excellent action/adventure game in the style of the more recent Zelda games — think about it: The action of Sabriel consists largely of a lone protagonist, armed with a sword, a secondary magical weapon, and a visually interesting spell-casting system, traveling across a desolated land fighting undead monsters of a variety of types and power levels. It's possible to make a bad game in any genre, of course, but few fantasy novels of real depth can be made into games of this kind in a way that's faithful to the text, and it seems to be that Sabriel could.
The Keys to the Kingdom series feels more like a puzzle-based adventure game, but the fit is a bit less obvious, so I'll leave it as an exercise...
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Hey, I owe you a conversation from Boskone about how different Nix series would make good video games.
Sabriel, and to a lesser extent the rest of the Abhorsen trilogy, would make an excellent action/adventure game in the style of the more recent Zelda games — think about it: The action of Sabriel consists largely of a lone protagonist, armed with a sword, a secondary magical weapon, and a visually interesting spell-casting system, traveling across a desolated land fighting undead monsters of a variety of types and power levels. It's possible to make a bad game in any genre, of course, but few fantasy novels of real depth can be made into games of this kind in a way that's faithful to the text, and it seems to be that Sabriel could.
The Keys to the Kingdom series feels more like a puzzle-based adventure game, but the fit is a bit less obvious, so I'll leave it as an exercise...